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script.js
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script.js
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let canvas = document.getElementById("snake");
let context = canvas.getContext("2d");
let placar = document.getElementById("placar");
let pontos = 0;
let box = 32;
let fim = document.querySelector(".gameover");
let restart = document.querySelector(".btn");
restart.addEventListener("click",function(){
location.reload();
})
let snake = [];
snake[0] = {
x: 8 * box,
y: 8 * box
}
let direction = "right";
let food = {
x: Math.floor(Math.random() * 15 + 1) * box,
y: Math.floor(Math.random() * 15 + 1) * box
}
function criarBG(){
context.fillStyle = "lightgreen";
context.fillRect(0, 0, 16 * box, 16 * box);
}
function criarCobrinha(){
for(i=0; i<snake.length; i++){
context.fillStyle = "green";
context.fillRect(snake[i].x, snake[i].y, box, box);
}
}
function drawFood(){
context.fillStyle = "red";
context.fillRect(food.x, food.y, box, box);
}
document.addEventListener("keydown", update);
function update(event){
if(event.keyCode == 37 && direction != "right")
direction = "left";
if(event.keyCode == 38 && direction != "down")
direction = "up";
if(event.keyCode == 39 && direction != "left")
direction = "right";
if(event.keyCode == 40 && direction != "up")
direction = "down";
}
function iniciarJogo(){
if(snake[0].x > 15 * box && direction == "right")
snake[0].x = 0;
if(snake[0].x < 0 && direction == "left")
snake[0].x = 16 * box;
if(snake[0].y > 15 * box && direction == "down")
snake[0].y = 0;
if(snake[0].y < 0 && direction == "up")
snake[0].y = 16 * box;
for(i=1; i<snake.length; i++){
if(snake[0].x == snake[i].x && snake[0].y == snake[i].y){
clearInterval(jogo);
fim.classList.add('ativo');
}
}
criarBG();
criarCobrinha();
drawFood();
let snakeX = snake[0].x;
let snakeY = snake[0].y;
if(direction == "right") snakeX += box;
if(direction == "left") snakeX -= box;
if(direction == "up") snakeY -= box;
if(direction == "down") snakeY += box;
if(snakeX != food.x || snakeY != food.y){
snake.pop();
}else{
food.x = Math.floor(Math.random() * 15 + 1) * box,
food.y = Math.floor(Math.random() * 15 + 1) * box
pontos++;
placar.innerText= pontos;
}
let newHead = {
x: snakeX,
y: snakeY
}
snake.unshift(newHead);
}
let jogo = setInterval(iniciarJogo, 100);