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I've been watching this repo with great interest, as I have my own pet project related to using Miis in Godot. I worked with some internals and as far as I got to know, Mii bodies are tied to certain titles and presented as separate assets, while Mii heads are the ones that are rendered internally, regardless of title.
It is not much of an issue, but I suggest you might want to limit rendered part of MiiResource (MiiModel) to head only, so it could be later applied to any body (even non-Mii ones). Also I suggest that model might be a multimesh due to interchangeability of Mii parts and (generally) the way Miis function.
I'd provide more technical details on Miis, but I'm currently on vacation and I wouldn't have access to my project till September.
Anyway, thanks in advance for taking my suggestion into account.
The text was updated successfully, but these errors were encountered:
First, thanks for taking interest! I wasn't entirely sure who all would be interested in this project outside of the circle of people I've been sharing updates with, so it's nice to see interest for the project!
Second, yeah the plan is to provide the Mii head specifically. An optional body model would be nice, but the official libraries (RFL, FFL, etc.) only provided the head afaik, and at the end of the day, the head is the important part to have in a Mii render imo. I will definitely take the multi-mesh into account, though I'm not sure if it will be necessary based on how or not I handle the mesh behind the scenes.
I've been watching this repo with great interest, as I have my own pet project related to using Miis in Godot. I worked with some internals and as far as I got to know, Mii bodies are tied to certain titles and presented as separate assets, while Mii heads are the ones that are rendered internally, regardless of title.
It is not much of an issue, but I suggest you might want to limit rendered part of MiiResource (MiiModel) to head only, so it could be later applied to any body (even non-Mii ones). Also I suggest that model might be a multimesh due to interchangeability of Mii parts and (generally) the way Miis function.
I'd provide more technical details on Miis, but I'm currently on vacation and I wouldn't have access to my project till September.
Anyway, thanks in advance for taking my suggestion into account.
The text was updated successfully, but these errors were encountered: