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index.js
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const express = require('express');
const path = require('path');
const cookieParser = require('cookie-parser');
const expressSession = require('express-session');
const bodyparser = require('body-parser');
const users = require('./routes/users');
const gameplay = require('./routes/play');
const music = require('./scripts/music');
const http = require('http');
const pool = require('./db/connection');
const fs = require('fs');
const socketIO = require('socket.io');
const PORT = process.env.PORT || 5000;
// Load environment variables
// Need this for testing
require('dotenv').config();
const app = express();
// Configuration settings
app.use(express.static(path.join(__dirname, 'public')));
app.use(express.json());
app.use(express.urlencoded({ extended: true }));
app.use(bodyparser.json());
app.use(
expressSession({ secret: process.env.SESSION_SECRET, saveUninitialized: false, resave: false })
);
app.use(cookieParser());
app.set('views', path.join(__dirname, 'views'));
app.set('view engine', 'ejs');
app.get('/', (req, res) => {
if (req.session.username) {
res.redirect('play');
} else {
res.render('pages/index');
}
});
// Routers
app.use('/users', users);
app.use('/play', gameplay);
var rooms = [];
// Join
app.post('/multiplayer/join', (req, res) => {
if (req.session.username) {
var roomCode = req.body.roomCode;
if (roomCode in rooms && !rooms[roomCode].started && rooms[roomCode].pCount < 8) {
res.render('pages/lobby', { username: req.session.username, room: 'join', code: roomCode });
} else {
res.render('pages/multiplayer', {
username: req.session.username,
errors: [ { msg: 'Invalid code. Please try again' } ],
});
}
} else {
res.redirect('/users/login');
}
});
app.get('*', function(req, res) {
res
.status(404)
.send('ERROR 404: The page you requested is invalid or is missing, please try something else');
});
console.log('Running ' + process.env.NODE_ENV + ' environment...');
// if (process.env.NODE_ENV == 'production') {
// console.log('------STARTING SONG DATABASE UPDATE------');
// music.updateSongDB();
// setTimeout(function() {
// music.updateSongDBSpecific('2016-08-27');
// }, 30000);
// setTimeout(function() {
// music.updateSongDBSpecific('2013-08-27');
// }, 60000);
// setTimeout(function() {
// music.updateSongDBSpecific('2010-08-27');
// }, 90000);
// setTimeout(function() {
// music.updateSongDBSpecific('2007-08-27');
// }, 120000);
// setTimeout(function() {
// music.updateSongDBSpecific('2004-08-27');
// }, 150000);
// setInterval(music.alertUpdate, 10 * 24 * 60 * 60 * 1000 - 20);
// setInterval(music.updateSongDB, 10 * 24 * 60 * 60 * 1000);
// }
// ***** MULTIPLAYER *****
//User goes press create room
// generate alphanumeric lobby code of length 4
// eg: 4GK9, F671, KP2L
function generateCode() {
var code = '';
// alphanumeric chars
var chars = [
'A',
'B',
'C',
'D',
'E',
'F',
'G',
'H',
'I',
'J',
'K',
'L',
'M',
'N',
'O',
'P',
'Q',
'R',
'S',
'T',
'U',
'V',
'W',
'X',
'Y',
'Z',
'0',
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
];
for (var i = 6; i > 0; --i) {
code += chars[Math.floor(Math.random() * chars.length)];
}
return code;
}
var server = app.listen(PORT, () => console.log(`Listening on ${PORT}`));
module.exports = app;
const io = socketIO(server);
io.on('connection', (socket) => {
console.log('made socket connection');
var roomID;
var username;
socket.on('create', function() {
let roomCode;
do {
roomCode = generateCode();
} while (roomCode in rooms);
rooms[roomCode] = {
id: roomCode,
players: [],
started: false,
pCount: 0,
genre: 'pop',
ready: [],
answered: [],
songIndex: 0,
scores: {},
};
// console.log(roomCode)
// console.log(rooms)
socket.emit('roomcode', roomCode);
});
socket.on('join', function(room, user) {
roomID = room;
username = user;
if (room in rooms && rooms[room].pCount != 8 && rooms[room].started == false) {
socket.join(room);
rooms[room].players.push(user);
rooms[room].pCount += 1;
console.log(rooms[room]);
io.sockets.in(room).emit('userJoin', rooms[room]);
} else {
console.log('no room or has started already');
}
});
socket.on('ready', function(user, code) {
rooms[code].ready.push(user);
//send message to other clients in room to update
io.sockets.in(code).emit('ready', user);
if (rooms[code].ready.length == rooms[code].players.length) {
let time = 3000;
io.sockets.in(code).emit('messageReceived', 'Game is beginning in', 'Server');
let lobbyTimer = setInterval(() => {
if (!(roomID in rooms)) {
clearInterval(lobbyTimer);
} else if (rooms[code].ready.length != rooms[code].players.length) {
console.log(rooms[code]);
io.sockets.in(code).emit('messageReceived', 'Timer stopped', 'Server');
clearInterval(lobbyTimer);
}
//change this into a mod something
if (time == 3000) {
io.sockets.in(code).emit('messageReceived', '3', 'Server');
} else if (time == 2000) {
io.sockets.in(code).emit('messageReceived', '2', 'Server');
} else if (time == 1000) {
io.sockets.in(code).emit('messageReceived', '1', 'Server');
} else if (time == 0) {
io.sockets.in(code).emit('messageReceived', 'Go', 'Server');
music.getRelatedArtists(rooms[code].genre, function(returnVal) {
music.getRelatedSongs(returnVal, function(finalPlaylist) {
io.sockets.in(code).emit('loadPlaylist', finalPlaylist);
rooms[code].started = true;
});
});
clearInterval(lobbyTimer);
}
time = time - 100;
}, 100);
}
});
socket.on('unready', function(user, code) {
var m = rooms[code].ready.indexOf(user);
if (m != -1) {
rooms[code].ready.splice(m, 1);
}
//send message to other clients in room to update
io.sockets.in(code).emit('unready', user);
});
socket.on('messageSent', function(user, code, msg) {
//send message into chat broadcast
io.sockets.in(code).emit('messageReceived', msg, user);
});
socket.on('genre', function(newGenre, code) {
rooms[code].genre = newGenre;
//send message that genre changed to room
io.sockets.in(code).emit('updateGenre', rooms[code]);
});
socket.on('answered', function(username, value, start) {
if (!(username in rooms[roomID].scores)) {
rooms[roomID].scores[username] = 0;
io.sockets.in(roomID).emit('updateGameTable', rooms[roomID]);
} else {
rooms[roomID].scores[username] += value;
io.sockets.in(roomID).emit('updateGameTable', rooms[roomID]);
}
rooms[roomID].answered.push(username);
console.log(rooms[roomID]);
if (
rooms[roomID].answered.length >= rooms[roomID].players.length &&
rooms[roomID].started == true
) {
if (rooms[roomID].songIndex == 5) {
io.sockets.in(roomID).emit('loadResultsPage', rooms[roomID]);
let scores = rooms[roomID].scores;
let genre = rooms[roomID].genre;
Object.keys(scores).forEach(function(user) {
let d = new Date();
dformat =
[ d.getFullYear(), d.getMonth() + 1, d.getDate() ].join('-') +
' ' +
[ d.getHours(), d.getMinutes(), d.getSeconds() ].join(':');
pool.query(
`insert into scores values ('${user}',${scores[
user
]}, 'multiplayer', '${genre}', '${dformat}')`
);
});
} else {
var time = 3;
var roundCountdown = setInterval(() => {
if (time == 0 && rooms[roomID].started == true) {
io.sockets.in(roomID).emit('countdown', 0);
io.sockets.in(roomID).emit('loadNextSong', rooms[roomID].songIndex);
rooms[roomID].songIndex += 1;
rooms[roomID].answered = [];
clearInterval(roundCountdown);
}
io.sockets.in(roomID).emit('countdown', time);
time -= 1;
}, 1000);
}
}
});
socket.on('playagain', function() {
rooms[roomID].started = false;
rooms[roomID].ready = [];
rooms[roomID].answered = [];
rooms[roomID].songIndex = 0;
rooms[roomID].scores = {};
socket.emit('again');
console.log(rooms[roomID]);
});
socket.on('disconnect', function() {
if (roomID in rooms) {
//removes user from room
var i = rooms[roomID].players.indexOf(username);
var j = rooms[roomID].ready.indexOf(username);
var l = rooms[roomID].answered.indexOf(username);
if (i != -1) {
rooms[roomID].players.splice(i, 1);
}
if (j != -1) {
rooms[roomID].ready.splice(j, 1);
}
if (l != -1) {
rooms[roomID].answered.splice(j, 1);
}
delete rooms[roomID].scores[username];
rooms[roomID].pCount -= 1;
if (rooms[roomID].pCount == 0 && rooms[roomID].started == false) {
delete rooms[roomID];
}
io.sockets.in(roomID).emit('updateGameTable', rooms[roomID]);
io.sockets.in(roomID).emit('userLeave', rooms[roomID]);
console.log(rooms);
console.log('user disconnected');
}
});
});