-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
103 lines (86 loc) · 3.85 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
cmake_minimum_required(VERSION 3.22.1)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc -static-libstdc++ -static")
project (avp2_launcher)
set(CMAKE_C_STANDARD 17)
#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wunused")
set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
set(INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
file(GLOB_RECURSE HEADER_FILES ${INCLUDE_DIR}/*.h)
# Adding Raylib
include(FetchContent)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
FetchContent_Declare(raylib GIT_REPOSITORY https://github.com/burmaraider/raylib.git GIT_TAG master)
FetchContent_MakeAvailable(raylib)
# Directory Variables
set(RAYGUI_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/build/_deps/raygui-src)
set(RAYGUI_SRC ${RAYGUI_ROOT}/src)
include_directories(${RAYGUI_SRC})
set(PLATFORM "Windows")
set(ARCH "x64")
#check platform
if(WIN32)
set(PLATFORM "Windows")
else()
set(PLATFORM "Linux")
endif()
#check architecture
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCH "x64")
else()
set(ARCH "x86")
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/build/${PLATFORM}/${ARCH})
# set the output directories based on the build type
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_CURRENT_SOURCE_DIR}/build/${PLATFORM}/${ARCH}/debug)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_CURRENT_SOURCE_DIR}/build/${PLATFORM}/${ARCH}/release)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_MinSizeRel ${CMAKE_CURRENT_SOURCE_DIR}/build/${PLATFORM}/${ARCH}/minsizerel)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RelWithDebInfo ${CMAKE_CURRENT_SOURCE_DIR}/build/${PLATFORM}/${ARCH}/RelWithDebInfo)
if(${PLATFORM} STREQUAL "Windows")
if(${CMAKE_BUILD_TYPE} STREQUAL "MinSizeRel")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY_MinSizeRel})
endif()
if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG})
endif()
if(${CMAKE_BUILD_TYPE} STREQUAL "Release")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE})
endif()
if(${CMAKE_BUILD_TYPE} STREQUAL "RelWithDebInfo")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY_RelWithDebInfo})
endif()
endif()
set(SOURCE_FILES
${SOURCE_DIR}/utils.c
${SOURCE_DIR}/registry.c
${SOURCE_DIR}/Screens/advanced.c
${SOURCE_DIR}/Screens/splash.c
${SOURCE_DIR}/Screens/display.c
${SOURCE_DIR}/main.c
)
add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES} )
target_link_libraries(${PROJECT_NAME} raylib
${CMAKE_CURRENT_SOURCE_DIR}/assets/MyApp.res)
set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
if(MSVC)
target_sources(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/assets/MyApp.rc)
if(${CMAKE_BUILD_TYPE} STREQUAL "MinSizeRel")
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE LINK_FLAGS "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
endif()
if(${CMAKE_BUILD_TYPE} STREQUAL "Release")
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE LINK_FLAGS "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
endif()
else()
add_custom_command( TARGET ${PROJECT_NAME} PRE_BUILD COMMAND windres -i ${CMAKE_CURRENT_SOURCE_DIR}/assets/MyApp.rc -O coff ${CMAKE_CURRENT_SOURCE_DIR}/assets/MyApp.res)
if(${CMAKE_BUILD_TYPE} STREQUAL "MinSizeRel")
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE LINK_FLAGS "-mwindows")
endif()
if(${CMAKE_BUILD_TYPE} STREQUAL "Release")
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE LINK_FLAGS "-mwindows")
endif()
endif()
#add_custom_command(
# TARGET ${PROJECT_NAME} POST_BUILD
# COMMAND ${CMAKE_COMMAND} -E copy_directory
# ${CMAKE_CURRENT_SOURCE_DIR}/assets
# $<TARGET_FILE_DIR:${PROJECT_NAME}>/assets)