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TODO
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*- Ignore press after it's been registered
*- Show GUI of upcoming taps
*- Refactor into OO style
*- Refactor key map
*- Proper GUI (remove x_for_char shit)
*- Work out how to implement double-kick
*- Allow for multiple keys per segment
*- Show kind=doublekick as rectangle (alternating smaller dots)
*- Refactor UI into set of Lane objects
*- Move lane rendering into Lane
*- Taps rendering angled for perspective (coming from the distance)
*- Taps scaled to imply distance
*- Taps speed normalised to imply distance (slower to faster but equal to static speed)
*- Draw static background with angled lanes, etc
*- Constantly moving side railings to indicate movement when no taps approaching
*- Refactor railings and taps to be one "moveable" so that progress() and render() can be generalised
*- Fix bug for when to create railing now that it's relative to song position
*- Allow for blast beats
*- Show score correctly (with words for streaks)
*- Implement gamestates
*- Data for Manic Demise (intro at least)
*- Implement menu and song picker
*- Finish data for Manic Demise
*- Show overall score and rank after song (gamestate: finish)
*- Correctly show score and rank in gamestate=results
*- Upgrade to Love 11.0
*- Setup directory strucure for code and refactor
*- Allow for right-handed players to switch gamepad (a->d, b->c, c->b, d->a)
*- Make a Tap object (with attributes and render method (tap, blastbeat, doublekick, etc))
*- Finish reverbs and highlights
*- Add score highlights in
*- Allow for rullscreen with automatic scalinG
*- Implement transition
*- Proper UI for handedness and difficulty
*- Proper UI for song selection
*- Correct font and size for Menu
*- Animation or highlight on next/prev in Selector
*- Pixelated gothic font?
*- Intro screen with music
*- Always highlight regardless of hit?
*- Bug in returning to menu after song finishes
*- Proper UI (background and positioning) for "results"
*- Fix sensitivity of score meter?
*- Don't reduce score if nothing to hit in current frame.
*- Band photos (stylized) for gameplay background. Fade through them slowly.
*- Art for gameplay pathway.
*- Don't default to "Poser" difficulty.
*- Hide mouse
*- Actually need that OO boilerplate on every object? Can generalise or use the hump OO library?
*- ESC in song goes to menu.
*- Work out logic for showing streak words
*- Refactor SongFrameset (bug in blastbeats is due to conflicting IDs)
*- Remove same-id-for-all-5-taps and have concept of "renderable" on tap. Middle (blurring == 1) is renderable .
*- Write bestScore() in songFrameset.
*- Render accuracy onto results (update UI to suit)
*- Allow power meter to get full.
*- Add Sarcofago - Satanas
*- Remove tap from lane when it is hit
*- Finish data for Ritual
* - Exact positioning of taps (still break into segments - but have segment offset by POS % SEGMENT_SIZE)
*- Rebound on successul tap
*- Finish Havohej - Final Hour of Christ
*- Add: Mortician - Mass Mutilation (https://www.youtube.com/watch?v=tFrryegP3S0)
- Promo video
- Windows compatible (no forward slashes in paths)
- Preload songs before getting to selection?
- Design second necrobox (with angled top so finger doesn't hit side)