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Limit on simultaneous AI spawned #30
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Hello, I have been creating a practice mode with hunter using its plugins, precisely the problem of not respecting the limits is something that I could not repair, do you have any idea how to do it? |
No, one of the updates over the past couple of years broke the spawning method, likely "The Last Stand". Specifically the method used to spawn a 4th, 5th, 6th AI etc... I have since replaced this method of spawning with a different method someone posted. I do not currently know if anybody has found a way to make that method work for 4+ simultaneous AI special infected. |
You can use coop base versus to spawn more than 3 SI. |
Yes, this can probably still bypass the limit. To replicate this in my config use the appropriate "!spawnmode" or spawnmode cvar. For the people that use my config for the more unpredictable, advanced spawning mechanisms - I do not recall being able to go past 3 simultaneous spawns since The Last Stand. |
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