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Limit on simultaneous AI spawned #30

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brxce opened this issue Mar 14, 2021 · 4 comments
Open

Limit on simultaneous AI spawned #30

brxce opened this issue Mar 14, 2021 · 4 comments

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@brxce
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brxce commented Mar 14, 2021

  • likely due to bots spawned from new mechanism not producing a signature that is picked up as AI special infected when they are being counted
@lechuga16
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Hello, I have been creating a practice mode with hunter using its plugins, precisely the problem of not respecting the limits is something that I could not repair, do you have any idea how to do it?

@brxce
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brxce commented Jun 26, 2022

No, one of the updates over the past couple of years broke the spawning method, likely "The Last Stand".

Specifically the method used to spawn a 4th, 5th, 6th AI etc...
This method of CreateFakeClient() then calling spawn mechanism was already pretty hacky, I just found it from another plugin and don't fully understand how it worked before.

I have since replaced this method of spawning with a different method someone posted.

I do not currently know if anybody has found a way to make that method work for 4+ simultaneous AI special infected.

@brxce brxce changed the title Spawns not respecting limits Spawning mechanism broken Jun 26, 2022
@brxce brxce changed the title Spawning mechanism broken Limit on simultaneous AI spawned Jun 26, 2022
@fantasylidong
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You can use coop base versus to spawn more than 3 SI.
You can check out Anne plugins package.
https://github.com/Caibiii/AnneServer/blob/main/left4dead2/addons/Anne.vpk [implement coop base versus and realism base coop]
coop base versus to increase SI limit. realism base coop to avoid show verusu score panel.

@brxce
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brxce commented Jun 28, 2022

Yes, this can probably still bypass the limit. To replicate this in my config use the appropriate "!spawnmode" or spawnmode cvar.
You need to select the spawn mode that uses the unmodified/vanilla spawning mechanism.

For the people that use my config for the more unpredictable, advanced spawning mechanisms - I do not recall being able to go past 3 simultaneous spawns since The Last Stand.

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