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Hunter pouncing reverted to unmodified AI behaviour #27

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brxce opened this issue Feb 13, 2021 · 3 comments
Open

Hunter pouncing reverted to unmodified AI behaviour #27

brxce opened this issue Feb 13, 2021 · 3 comments

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@brxce
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brxce commented Feb 13, 2021

Issue: OnPlayerRunCmd hook is not registering movement commands submitted by hunter AI, subsequently failing to modify their behavior as previously designed. Hunters pounce like they do in vanilla campaign.
Scope: All AI bots spawned by specialspawner.smx
Change: The old method of spawning SI to surpass the limit of 3 bot AI had to be replaced with ProdigySim's DirectInfectedSpawn. AI spawned this way are currently not being detected by Gauntlet plugins.

@brxce brxce changed the title Hunter behavior reverting to unmodified AI pouncing Hunter pouncing reverted to unmodified AI behaviour Feb 13, 2021
@vikingo12
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hunter jumping high after killing is also part of this issue?

@brxce
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brxce commented Feb 15, 2021

Are you referring to the corpse "ragdoll" effect, or the hunter jumping away at a large height?

@vikingo12
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ezgif-3-8fade83ad3ec

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