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Issue: OnPlayerRunCmd hook is not registering movement commands submitted by hunter AI, subsequently failing to modify their behavior as previously designed. Hunters pounce like they do in vanilla campaign.
Scope: All AI bots spawned by specialspawner.smx
Change: The old method of spawning SI to surpass the limit of 3 bot AI had to be replaced with ProdigySim's DirectInfectedSpawn. AI spawned this way are currently not being detected by Gauntlet plugins.
The text was updated successfully, but these errors were encountered:
brxce
changed the title
Hunter behavior reverting to unmodified AI pouncing
Hunter pouncing reverted to unmodified AI behaviour
Feb 13, 2021
Issue: OnPlayerRunCmd hook is not registering movement commands submitted by hunter AI, subsequently failing to modify their behavior as previously designed. Hunters pounce like they do in vanilla campaign.
Scope: All AI bots spawned by specialspawner.smx
Change: The old method of spawning SI to surpass the limit of 3 bot AI had to be replaced with ProdigySim's DirectInfectedSpawn. AI spawned this way are currently not being detected by Gauntlet plugins.
The text was updated successfully, but these errors were encountered: