Halloween 3D Shooter OpenSource Game Engine
Work in progess !
Features : Simple and easy to understand code in C++ OpenGL Rendering Lights Scene Entities Fontes Files Camera Maths Load mesh : OBJ, ASE (Textures, Camera, Lights, Brush) Load Textures : PNG, JPEG, TGA Load and compute BSP tree, Lightmaps from 3DS max / OBJ map object
Homepage : https://jadegame.com/games/halloween/
Collision detection lib by Amir Geva : https://github.com/amirgeva/coldet
Audio lib by un4seen : https://www.un4seen.com/
Thanks to : gbudny, Farox, pocak100
for the impressive work on Linux/Pyra version of the game
Additional assets here : https://github.com/brizzly/Halloween3D_Assets
In alloween.h :
//#define H_MAC
#define H_LINUX
//#define H_WINDOWS
cd Halloween3D/HalloweenSrc mkdir Build cd Build cmake .. make
In alloween.h :
#define H_MAC
//#define H_LINUX
//#define H_WINDOWS
open project_mac/ xcode project
In alloween.h :
//#define H_MAC
//#define H_LINUX
#define H_WINDOWS
open project_vc15/ visual C++ project