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index.html
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<!doctype html>
<html lang="pt-pt">
<head>
<meta charset="iso-8859-1" />
<title>Slide</title>
<script type="text/javascript" src="js/phaser.min.js"></script>
<script type="text/javascript" src="src/Boot.js"></script>
<script type="text/javascript" src="src/PreloadGame.js"></script>
<script type="text/javascript" src="src/GameMananger.js"></script>
<script type="text/javascript" src="src/Player.js"></script>
<script type="text/javascript" src="src/ObjectsConstructor.js"></script>
<script type="text/javascript" src="src/TextWriter.js"></script>
<script type="text/javascript" src="src/HospiceLevel.js"></script>
<script type="text/javascript" src="src/HouseLevel.js"></script>
<script type="text/javascript" src="src/GardenLevel.js"></script>
<script type="text/javascript" src="src/StreetLevel.js"></script>
<style type="text/css">
body {
background-color: #363636;
margin: 0px 0px 0px 0px; /* the extra 1px allows the iOS inner/outer check to work */
}
</style>
</head>
<body>
<script type="text/javascript">
(function() {
var game = new Phaser.Game(640, 768, Phaser.Auto, 'phaser-game'); //10 64 cubes by 12 64 cubes
game.state.add("Boot",boot);
game.state.add("PreloadGame",preloadGame);
game.state.add("GameMananger",gameMananger);
game.state.add("HospiceLevel",hospiceLevel);
game.state.add("HouseLevel",houseLevel);
game.state.add("GardenLevel",gardenLevel);
game.state.add("StreetLevel",streetLevel);
game.state.start("Boot");
})();
</script>
</body>
</html>