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Update README.md
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boristv authored Jun 5, 2023
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# UniversalSave

- Need Unity version 2021+
- Easy use of saves
- Supports many data type (numeric types, unity vectors, Quaternion, Color, custom serializable structs and classes)
- 2 different types save storage - PlayerPrefs or File System
- 3 different serialization types - JsonUtility, JsonConvert, Binary
- Can save/load textures

## Requirements

- Unity 2020.3+
- Newtonsoft Json 3.0+

## Installation

- Import unitypackage from releases
- If examples aren't needed, uncheck the folder "Examples"
- Import from package manager by local or git url (best way)
- Import unitypackage from releases (without examples)

## Instruction

Expand All @@ -29,6 +33,9 @@ Use the static class UniversalSave from namespace SG.GLobal.SaveSystem
- UniversalSave.DefaultSettings - for change default UniversalSaveSettings


Also the editor has the ability to save any texture by selecting "Save image" in the context menu of the texture.


### UniversalSaveSettings

You can transfer different settings when using each method, or change the default settings at any time (within the game session).
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