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dq_vec3.c
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#include "dq_vec3.h"
#include <stdio.h>
#include <math.h>
#include <string.h>
#ifdef DQ_CHECK
#include <assert.h>
#endif /* DQ_CHECK */
#include "dq.h"
double vec3_dot( const double u[3], const double v[3] )
{
return u[0]*v[0] + u[1]*v[1] + u[2]*v[2];
}
void vec3_cross( double o[3], const double u[3], const double v[3] )
{
double t[3];
t[0] = u[1]*v[2] - u[2]*v[1];
t[1] = -u[0]*v[2] + u[2]*v[0];
t[2] = u[0]*v[1] - u[1]*v[0];
memcpy( o, t, sizeof(double)*3 );
}
void vec3_add( double o[3], const double u[3], const double v[3] )
{
int i;
for (i=0; i<3; i++)
o[i] = u[i] + v[i];
}
void vec3_sub( double o[3], const double u[3], const double v[3] )
{
int i;
for (i=0; i<3; i++)
o[i] = u[i] - v[i];
}
void vec3_sign( double v[3] )
{
int i;
for (i=0; i<3; i++)
v[i] = -v[i];
}
double vec3_norm( const double v[3] )
{
return sqrt( vec3_dot( v, v ) );
}
void vec3_normalize( double v[3] )
{
double n = vec3_norm( v );
#ifdef DQ_CHECK
assert( fabs(n) > DQ_PRECISION );
#endif /* DQ_CHECK */
v[0] /= n;
v[1] /= n;
v[2] /= n;
}
double vec3_distance( const double u[3], const double v[3] )
{
double t[3];
vec3_sub( t, u, v );
return vec3_norm( t );
}
int vec3_cmpV( const double u[3], const double v[3], double precision )
{
int ret, i;
ret = 0;
for (i=0; i<3; i++)
if (fabs(u[i]-v[i]) > precision)
ret = ret + 1;
return ret;
}
int vec3_cmp( const double u[3], const double v[3] )
{
return vec3_cmpV( u, v, DQ_PRECISION );
}
void vec3_print( const double v[3] )
{
printf( " %.3f, %.3f, %.3f\n", v[0], v[1], v[2] );
}