Vertex shaders #189
Visioneery
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This project does not use any vertex shaders. I'm assuming that the video plane is rendered with a simple quad that is stretched to fill the screen in mpv, so no vertex transformations are necessary. |
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Hi!
I am completely new to opengl, glsl shaders etc.
I just started learning and created project where I wanted to apply one of your shaders e,g Anime4K_Deblur_DoG using OpenTK library, but if I understand correctly Anime4K_Deblur_DoG is a fragment shader. Is Anime4k application using any vertex shaders when processing an image? are they stored somewhere?
Best regards
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