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Keep track of which users are connected to which channels, so messages can be dispatched appropriately.
The first iteration of the server will probably just dispatch every message it receives. A more complete server would parse the messages and act upon them appropriately; maybe dispatching, and maybe modifying the message before dispatching.
The text was updated successfully, but these errors were encountered:
Are Multiple channels like Sessions in Flask?? (how I understand sessions are that they hold unique information about each particular browser so that the browser has a memory of who is playing and where they are in the game and other information that might be needed).
can you explain to me more about what the messages are? I've been working a lot with flask for my personal project is it like the GET and POST http requests? and by dispatch is that similar to a render template function call?
Server needs to do a lot of things, since it acts as the "source of truth" for the game.
The first iteration of the server will probably just dispatch every message it receives. A more complete server would parse the messages and act upon them appropriately; maybe dispatching, and maybe modifying the message before dispatching.
The text was updated successfully, but these errors were encountered: