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bleakley committed Jun 29, 2017
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## Brogue+ v1.7.4.1

Brogue+ is not intended to take Brogue in a more Nethacky direction; it just offers a few new features that I think fit well within Brogue's already very elegant systems.

#### New Content

* New monsters: goblin skirmisher and dar assassin
* New boss monster: medusa (with her own special lair)
* New legendary ally: valkyrie
* New items: ring of spell chaining and wand of fortifications
* New runics: weapon of enervation and armor of vanishing

#### How to Download and Play

Windows-only executables are available under releases. ASCII and tiles versions are both available.

#### Gameplay Changes

* Lightning interacts with water in new ways. If a bolt of lightning hits a (non-flying) creature in water the bolt will not continue in a straight line. It will instead arc to the nearest creature in the water that has not already been hit by the bolt, or terminate if no such creature exists. Also, a bolt of lightning will effect a submerged creature, but only in water (not a bog or lava). If the caster is standing in the pool of water he can be targeted by the bolt. Water overrides any effect of a ring of spell chaining.
* Medusa petrifies *everyone*. If you think she has sealed you off from the rest of the level don't despair because her victims will eventually crumble away.
* Rest and search have been unified.
* Goblins, dar and ogres will enter a corridor when attacked at range.
* Obstruction crystals extinguish fires.
* Armor of respiration now has a timer (dependent on enchantment) that will expire if you remain in toxic gas for too long.
* Imps and monkeys sometimes throw cursed potions.
* 40% of all cursed runics have positive enchantment, some have very high enchantment.
* Captive naga and trolls are less common and are found at deeper depths.
* Whips cause an aggravate monsters effect on a sneak attack.
* Empowerment now cures discord and 'reloads' skirmishers with ammo.
* Kraken now attack all adjacent enemies.
* Spiders do more damage.
* Pheonix eggs have much less health but regenerate quickly.
* Pheonix and ifrit are classified as fireborne.
* Acid turret classified as turret.
* Black jelly, pink jelly, acid jelly and acid mound classified as ooze.

#### UI Changes & Bug Fixes

* Monsters with items have an item icon on the sidebar.
* A monster's combat info now correctly states the percent of health that will be poisoned by successive attacks with a staff of poison.
* If two rings of the same type are equipped, the rings' descriptions will change to reflect the combined benefit.
* High score list now reads "Killed by the Warden of Yendor".
* Autopilot now ends if an item is stolen from you or if you pass a health alert threshold.

#### Credits
Thanks to Pender for making this wonderful game, thanks to andrewdoull for the wand of fortifications and Guitar for the medusa.

#### Known Issues
Very rarely, a medusa doesn't seem to petrify anyone (including the player). This bug is hard to repeat and I don't know the cause.

#### FEEDBACK
I am looking for feedback, especially regarding:
Does the ring of spell chaining scale well with further enchantment?
Does the medusa petrify too quickly or too slowly?
Is the valkyrie too good for a legendary ally? She never flees from combat and reflects healing and empowerment. This is to intentionally make her harder to keep alive, which should offset her power.

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