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gui.lua
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--[[
GUI setup for oop, and general arrays to hold data.
This file contains the GUI engine.
]]--
gui =
{
Buttons = {},
Labels = {},
Rectangles = {},
Generic = {},
Image = {},
Circles = {},
Lines = {},
objects = {}
}
local t_fonts =
{
['Buttons'] = love.graphics.newFont('/font/butFont.otf', 20),
['Maps'] = love.graphics.newFont('/font/tower_text.ttf', 12),
['TowerMenu'] = love.graphics.newFont('/font/tower_text.ttf', 10)
}
Colors =
{
['black'] = {0, 0, 0, 1},
['white'] = {1, 1, 1, 1},
['green'] = {0, 1, 0, 1},
['grey'] = {0.5, 0.5, 0.5, 1},
['lightGrey'] = {0.7, 0.7, 0.7, 1},
['blue'] = {0, 0, 1, 1},
['red'] = {1, 0, 0, 1},
['yellow'] = {1, 1, 0, 1}
}
local guiGeneric_mt = {__index = function(t,k) return gui.Generic[k] end}
setmetatable(gui.Buttons, guiGeneric_mt)
setmetatable(gui.Labels, guiGeneric_mt)
setmetatable(gui.Rectangles, guiGeneric_mt)
setmetatable(gui.Image, guiGeneric_mt)
setmetatable(gui.Circles, guiGeneric_mt)
local function create (obj)
setmetatable (obj, {__index = function(t,k) return gui[obj.guiType][k] end})
table.insert (gui.objects, obj)
return obj
end
local curGuiHoverObject
function gui_do_render()
local t_postGUI = {}
for _, renderObj in ipairs(gui.objects) do
if not (renderObj.hide) then
if not (renderObj.postGUI) then
renderObj:render()
else
table.insert(t_postGUI, renderObj)
end
end
end
for _, postRender in ipairs(t_postGUI) do
postRender:render()
end
end
--[[
GUI ENGINE
--]]
--[[
BUTTONS
--]]
function gui.createButton(intX, intY, intW, intH, strText, t_bgColor, t_textColor, strFont)
local t_Font = t_fonts[strFont]
local obj = {}
obj.guiType = 'Buttons'
obj.text = strText
obj.x = intX
obj.y = intY
obj.w = intW
obj.h = intH
obj.textX = intX + (intW/2) - t_Font:getWidth(strText)/2
obj.textY = intY + (intH/2) - t_Font:getHeight()/2
obj.textColor = t_textColor
obj.bgColor = t_bgColor
obj.font = t_Font
obj.bbox = {intX, intY, intX+intW, intY+intH}
return create(obj)
end
function gui.Buttons:render() -- Render function for the buttons
love.graphics.setColor(self.bgColor)
love.graphics.rectangle('fill', self.x, self.y, self.w, self.h)
love.graphics.setColor(self.textColor)
love.graphics.setFont(self.font)
love.graphics.print(self.text, self.textX, self.textY)
end
function gui.Buttons:destroy() -- Destroy button
if curGuiHoverObject == self then
curGuiHoverObject = nil
end
for k, guiBut in ipairs(gui.objects) do
if guiBut == self then
table.remove(gui.objects, k)
end
end
self = nil
end
function gui.Buttons:setText(strText)
self.text = strText
self.textX = self.x + (self.w/2) - self.font:getWidth(strText)/2
return true
end
function gui.Buttons:setbgColor(t_bgColor)
self.bgColor = t_bgColor
return true
end
function gui.Buttons:setTextColor(t_textColor)
self.textColor = t_textColor
return true
end
function gui.Buttons:setPosition(intX, intY)
local diffX, diffY = intX - self.x, intY - self.y
self.x = intX
self.y = intY
self.textX = self.textX + diffX
self.textY = self.textY + diffY
self.bbox = {self.x, self.y, self.x+self.w, self.y+self.h}
return true
end
function gui.Buttons:setSize(intWidth, intHeight)
local diffW, diffH = intWidth - self.w, intHeight - self.h
self.w = intWidth
self.h = intHeight
self.x = self.x - diffW/2
self.y = self.y - diffH/2
self.bbox = {self.x, self.y, self.x + self.w, self.y+self.h}
end
--[[
LABELS
--]]
function gui.createLabel(intX, intY, strText, t_color, t_font)
local font = t_fonts[t_font]
local fontW, fontH = font:getWidth(strText), font:getHeight()
local obj = {}
obj.guiType = 'Labels'
obj.x = intX
obj.y = intY
obj.w = fontW
obj.h = fontH
obj.text = strText
obj.color = t_color
obj.limit = 800 -- how many pixels it may go horizontal
obj.font = font
obj.bbox = {intX, intY, intX+fontW, intY+fontH}
return create (obj)
end
function gui.Labels:render()
love.graphics.setColor(unpack(self.color))
love.graphics.setFont(self.font)
love.graphics.printf(self.text, self.x, self.y, self.limit)
end
function gui.Labels:destroy()
if curGuiHoverObject == self then
curGuiHoverObject = nil
end
for k, guiBut in ipairs(gui.objects) do
if guiBut == self then
table.remove(gui.objects, k)
end
end
self = nil
end
function gui.Labels:setPosition(intX, intY)
self.x = intX
self.y = intY
self.bbox = {self.x, self.y, self.x+self.w, self.y+self.h}
return true
end
function gui.Labels:setWrapLimit(intLimit)
self.limit = intLimit
return true
end
function gui.Labels:center()
local winX, winY = love.graphics.getWidth(), love.graphics.getHeight()
self.x = winX/2 - (self.font:getWidth(self.text)/2)
self.y = winY/2 - (self.font:getHeight()/2)
return true
end
function gui.Labels:centerX()
local winX, winY = love.graphics.getWidth(), love.graphics.getHeight()
self.x = winX/2 - (self.font:getWidth(self.text)/2)
return true
end
function gui.Labels:centerY()
local winX, winY = love.graphics.getWidth(), love.graphics.getHeight()
self.y = winY/2 - (self.font:getHeight()/2)
return true
end
function gui.Labels:setText(strText)
self.text = strText
self.w = self.font:getWidth(self.text)
self.h = self.font:getHeight(self.text)
return true
end
function gui.Labels:getText()
return self.text
end
--[[
Images
--]]
function gui.createImage(intX, intY, Image)
local imageW, imageH = Image:getWidth(), Image:getHeight()
local obj = {}
obj.guiType = 'Image'
obj.image = Image
obj.x = intX
obj.y = intY
obj.w = imageW
obj.h = imageH
obj.orientation = 0
obj.scaleX = 1
obj.scaleY = 1
obj.color = Colors.white
obj.bbox = {intX, intY, intX+imageW, intY+imageH}
return create(obj)
end
function gui.Image:render()
love.graphics.setColor(unpack(self.color))
love.graphics.draw(self.image, self.x, self.y, self.orientation, self.scaleX, self.scaleY)
end
function gui.Image:destroy()
if curGuiHoverObject == self then
curGuiHoverObject = nil
end
for k, guiBut in ipairs(gui.objects) do
if guiBut == self then
table.remove(gui.objects, k)
end
end
self = nil
end
function gui.Image:setPosition(intX, intY)
local intW, intH = self.image:getDimensions()
self.x = intX
self.y = intY
self.bbox = {self.x, self.y, self.x + intW*self.scaleX, self.y + intH*self.scaleY}
return true
end
function gui.Image:getImage()
return self.image
end
function gui.Image:setRotation(intRot)
self.orientation = intRot
return true
end
function gui.Image:setScale(intX, intY)
local intW, intH = self.image:getDimensions()
self.bbox[3] = self.x + intW * intX
self.bbox[4] = self.y + intH * intY
self.scaleX = intX
self.scaleY = intY
return true
end
function gui.Image:getSize()
local intW, intH = self.image:getDimensions()
return {intW*self.scaleX, intH*self.scaleY}
end
--[[
Rectangles
--]]
function gui.createRectangle(intX, intY, intW, intH, t_color)
local obj = {}
obj.guiType = 'Rectangles'
obj.x = intX
obj.y = intY
obj.w = intW
obj.h = intH
obj.color = t_color
obj.bbox = {intX, intY, intX+intW, intY+intH}
return create(obj)
end
function gui.Rectangles:destroy()
if curGuiHoverObject == self then
curGuiHoverObject = nil
end
for k, guiBut in ipairs(gui.objects) do
if guiBut == self then
table.remove(gui.objects, k)
end
end
self = nil
end
function gui.Rectangles:render()
love.graphics.setColor(unpack(self.color))
love.graphics.rectangle('fill', self.x, self.y, self.w, self.h)
end
function gui.Rectangles:setColor(t_color)
self.color = t_color
return true
end
function gui.Rectangles:setPosition(intX, intY)
self.x = intX
self.y = intY
self.bbox = {intX, intY, intX+self.w, intY+self.h}
return true
end
function gui.Rectangles:setSize(intW, intH)
self.w = intW
self.h = intH
self.bbox[3] = self.x + intW
self.bbox[4] = self.y + intH
return true
end
function gui.Rectangles:setCenter()
local ww, wh = love.graphics.getWidth(), love.graphics.getHeight()
self.x = (ww/2) - (self.w/2)
self.y = (wy/2) - (self.h/2)
self.bbox = {self.x, self.y, self.x + self.w, self.y + self.h}
return true
end
--[[
Circles
--]]
function gui.createCircle(intX, intY, rad, t_color)
local obj = {}
obj.guiType = 'Circles'
obj.x = intX
obj.y = intY
obj.rad = rad
obj.color = t_color
obj.bbox = {intX - rad, intY-rad, intX + rad, intY + rad}
return create(obj)
end
function gui.Circles:destroy()
if curGuiHoverObject == self then
curGuiHoverObject = nil
end
for k, guiBut in ipairs(gui.objects) do
if guiBut == self then
table.remove(gui.objects, k)
end
end
self = nil
end
function gui.Circles:render()
love.graphics.setColor(unpack(self.color))
love.graphics.circle('fill', self.x, self.y, self.rad)
end
function gui.Circles:setPosition(intX, intY)
self.x = intX
self.y = intY
self.bbox = {self.x - self.rad, self.y - self.rad, self.x + self.rad, self.y + self.rad}
return true
end
function gui.Circles:setRadius(intRad)
self.rad = intRad
self.bbox = {self.x - self.rad, self.y - self.rad, self.x + self.rad, self.y + self.rad}
return true
end
function gui.Circles:setColor(t_color)
self.color = t_color
return true
end
function gui.Circles:getCenter()
return {x = self.x, y = self.y}
end
--[[
Lines
--]]
function gui.createLine(intX, intY, intX2, intY2, intW, t_color)
local obj = {}
obj.guiType = 'Lines'
obj.x = intX
obj.y = intY
obj.x2 = intX2
obj.y2 = intY2
obj.color = t_color
obj.w = intW
return create(obj)
end
function gui.Lines:destroy()
if curGuiHoverObject == self then
curGuiHoverObject = nil
end
for k, guiBut in ipairs(gui.objects) do
if guiBut == self then
table.remove(gui.objects, k)
end
end
self = nil
end
function gui.Lines:render()
love.graphics.setColor(unpack(self.color))
love.graphics.setLineWidth(self.w)
love.graphics.line(self.x, self.y, self.x2, self.y2)
end
function gui.Lines:setColor(t_color)
self.color = t_color
return true
end
function gui.Lines:setWidth(intW)
self.w = intW
return true
end
--[[
Generic
--]]
function gui.Generic:setColor(t_color)
self.color = t_color
return true
end
function gui.Generic:setPostGui(bPostGUI)
self.postGUI = bPostGUI
return true
end
function gui.Generic:setHidden(bHidden)
self.hide = bHidden
return true
end
function gui.Generic:setHoverHandler(strFuncEnter, strFuncExit)
self.hoverHandler = {['Enter'] = strFuncEnter, ['Exit'] = strFuncExit}
return true
end
function gui.Generic:setClickHandler(strFunc)
self.clickHandler = strFunc
return true
end
function gui_clickHandler(intMx, intMy, strButton)
for _, guiObj in ipairs(gui.objects) do
if not guiObj.hide then
if guiObj.clickHandler then
if isPointInsideBox(intMx, intMy, unpack(guiObj.bbox)) then
return _G[guiObj.clickHandler](guiObj, strButton, intMx, intMy)
end
end
end
end
end
registerGameCallBack('mousepressed', 'gui_clickHandler')
function gui_DoHoverHandler()
local int_mX, int_mY = love.mouse.getPosition ()
if (curGuiHoverObject) then
if not (isPointInsideBox(int_mX, int_mY, unpack(curGuiHoverObject.bbox))) or (curGuiHoverObject.hide) then
_G[curGuiHoverObject.hoverHandler['Exit']](curGuiHoverObject)
curGuiHoverObject = nil
end
return true
end
for k,GUIObj in ipairs (gui.objects) do
if (not GUIObj.hide) then
if (GUIObj.hoverHandler) then
if (isPointInsideBox(int_mX, int_mY, unpack(GUIObj.bbox))) then
curGuiHoverObject = GUIObj
return _G[GUIObj.hoverHandler['Enter']](GUIObj, int_mX, int_mY)
end
end
end
end
return true
end
registerGameCallBack('update', 'gui_DoHoverHandler')
function gui_remove_all()
for k, guiObj in ipairs(gui.objects) do
if curGuiHoverObject == guiObj then
curGuiHoverObject = nil
end
table.remove(gui.objects, k)
end
return true
end