Replies: 3 comments
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I will upstream the changes in bevy and replace their impls with these if this gets accepted. |
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Dir3 is not in this lib, but assuming we convert those to Vec3's and normalize them, or not normalize them 🤷 Not sure what the best solution would be but I'm going to leave this open until I have some feedback |
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you are in luck, I already have a draft PR for this that I was thinking about merging #551 bevy assumes a right handed coordinate system, glam provides left and right handed versions of these methods. |
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The proposed patch to
Quat
's impl:The bevy engine has methods similar to this on transform, but I needed them on
Quat
directly and it seemed like convenience methods for creatingQuat
s is welcome, so let me know if I can make a PR for this.Beta Was this translation helpful? Give feedback.
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