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Updated change log.
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marcushutchings committed Dec 28, 2023
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Expand Up @@ -194,6 +194,8 @@ Sim:
- New system added to allow units near to a recently created wreck (or feature) to immediately check
for being stuck. The standard fall-back checks for catching stuck units take too long when units
are getting stuck in wrecks in the thick of battle.
- Added [S|G]etUnitBuildeeRadius to allow game devs to configure the radius used in build-type
commands when a unit is the target of such commands.

Sim::QTPFS
- Debug Drawer now draws into the minimap, showing the map damage updates waiting to be processed.
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