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Wargaming Game Server Population - Flask

This Flask app is an update to my Wargaming Game Population console application from December 2019. It incorporates the API calls made by that application into a background task managed by the Advanced Python Scheduler which has been integrated with Flask (Flask-APSchedule).

The Wargaming API is queried via the defined background task in order to collect and store their world-wide server populations. This data is stored into and queried from a DB using SQLAlchemy and display using PyGal.

I kicked off this Flask project using the Flask-Starter project I built previously.

Screenshot

Wargaming WoT Flask Screenshot

API Access

The API request is sent to all four current regions: NA, EU, RU, and Asia. While a relatively simple JSON structure, the resulting response for each region that needs to be parsed looks like:

{
    "status": "ok",
    "data": {
        "wotb": [
            {
                "players_online":9999,
                "server":"NA"
            }
        ],
        "wot": [
            {
                "players_online":9999,
                "server":"303"
            }
        ],
        "wows": [
            {
                "players_online":9999,
                "server":"NA"
            }
        ]
    }
}

Configuration

This application requires an API key which should be stored in the environment with a small number of other values. The necessary key can be generated on the Wargaming developer portal.

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Flask update to command line WargamingGamePop client

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