Over the summer of 2020, this repository will track my progress against the summer code-along series that is being held by r/roguelikedev. I will try to provide one or more check-ins per week to keep up with the shared progress of the group.
The schedule of the current code-along, started on 16 June 2020, is:
- Week 1 - Parts 0 & 1: Setting up Python and libtcod, drawing an @, and moving around
- Week 2 - Parts 2 & 3: The object system and generating your first map
- Week 3 - Parts 4 & 5: Field of view, placing enemies, and attacking
- Week 4 - Parts 6 & 7: Combat damage and building the interface
- Week 5 - Parts 8 & 9: Items, inventory and ranged targeting
- Week 6 - Parts 10 & 11: Save/load and leveling up
- Week 7 - Parts 12 & 13: Monster/item progression and equipment
- Week 8: Sharing your game
- Summary
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Everything used during this code-along is properly licensed for use.
- Roguelike Tutorial Revised v2
- Godot Roguelike Tutorial by Bozar
- Godot Action RPG Series by HeartBeast
- Super Dungeon Delve by Ben Coleman
- Dungeon Based on Paper Dungeon Maker by 0x72
- Original Algorithm by Mike Anderson
- Godot Visual Effects by GDQuest
- Dungeon Tileset by Pixel_Poem
- Dungeon Tileset 2 by 0x72
- Simple Dungeon Crawler 16x16 Pixel Art Asset Pack by o_lobster
- 16x16 RPG Item Pack by Alex's Assets
- 16x16 RPG Item Pack 2 by Alex's Assets
- Wowie Resource Pack by Jonas Tyroller
- Fantasy Icon Pack by Ghazi
- Interface Pack by Kenney Vleugels
- Additional custom assets by Irina Petrukevich