Realm one is an open source tile based game written in Rust using the Amethyst game engine. It is the first game that will be integrated into the distributed MMO platform Worlds. Following the implementation anyone will be able to fork this repository and add to the universe!
The pre-alpha will be "released" August 8th. It will have the following features.
- There will be a raspberry Pi image so players may host their own server.
- There will be a blockchain public testnet.
- Players will be able to move from World to World.
- Players may move their items from World to World.
The project is under heavy development and we are always looking for people to help out! Please see the CONTRIBUTING document for development information. Join us on Discord!
Tiles are taken from here credit to Lanea Zimmerman! Tiles are arranged using the Tiled Map Editor.
You need to configure either metal or vulkan. This is shown in the cargo.toml file.
git clone https://github.com/Machine-Hum/realm.one
cd realm.one
Setup the config file resources/config.ron, public server is 18.223.212.117:3457 right now
AppConfig(
server_ip: "18.220.126.218:3457",
client_ip: "Depricated, Can be blank",
player_name: "YourName - Change this!",
)
cargo run --release client
git clone https://github.com/Machine-Hum/realm.one
cd realm.one
Setup the config file resources/config.ron
AppConfig(
server_ip: "YourIP",
client_ip: "",
player_name: "",
)
cargo run --release server
Once connected, you can move your character around with 'wasd' controls. There is also a command system that allows configuration of your character. To get into this command system press the '/' key, you can you freely type. Once you have finished your command press enter.
Commands are of the form: cmd arg subargs
cmd outfit male // Change char to male
cmd outfit female // Change char to female
cmd outfit nude // Change char nude androgynous person
Other outfits: bat, skeleton, slime, ghost, spider
- F005 - Network Refactor
- F006 - IO Refactor
- F001 - Monster Instantiation
- F015 - Monster AI
- F016 - Items
- F003 - Blood Splat during combat
- F009 - Other player actions should be visable
- (machinehum) The Lifeformlist needs to remove ids from players and monsters when remove() is called.
- F014 - lil guy should have a health bar (Zelda Style hearts)
- F002 - Player UID
- F007 - Spritesheet should be modified to allow melee in all directions
- F004 - Move Up/Down Stairs
- F008 - Should be able to open and close doors
- F010 - Controls are clunky
- F011 - Serverside database
- F012 - Proper player authentication
- F013 - Build more maps
- Gameplay ideas
- A story lol
- Make sure that all tiles on tiled have at least on property