We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The game's performance could be a lot better in devices with slow 2D (like the Samsung ARM Chromebook) if a 3D WebGL mode was added.
The text was updated successfully, but these errors were encountered:
Yeah I’m thinking about adding a flag to enable 3d WebGL based renderer.
If possible, can you try running a local version of Bemuse and update scintillator/context.js to use PIXI.WebGLRenderer?
Sorry, something went wrong.
The notes are invisible if I change PIXI.CanvasRenderer to PIXI.WebGLRenderer, so that's not very useful right now.
No branches or pull requests
The game's performance could be a lot better in devices with slow 2D (like the Samsung ARM Chromebook) if a 3D WebGL mode was added.
The text was updated successfully, but these errors were encountered: