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3D mode #430

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acc029 opened this issue Dec 29, 2016 · 2 comments
Open

3D mode #430

acc029 opened this issue Dec 29, 2016 · 2 comments

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@acc029
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acc029 commented Dec 29, 2016

The game's performance could be a lot better in devices with slow 2D (like the Samsung ARM Chromebook) if a 3D WebGL mode was added.

@dtinth
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dtinth commented Dec 29, 2016

Yeah I’m thinking about adding a flag to enable 3d WebGL based renderer.

If possible, can you try running a local version of Bemuse and update scintillator/context.js to use PIXI.WebGLRenderer?

@acc029
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acc029 commented Jan 1, 2017

The notes are invisible if I change PIXI.CanvasRenderer to PIXI.WebGLRenderer, so that's not very useful right now.

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