-
Notifications
You must be signed in to change notification settings - Fork 0
/
app.js
93 lines (76 loc) · 2.4 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
var express = require('express');
var path = require('path');
var favicon = require('serve-favicon');
var logger = require('morgan');
var cookieParser = require('cookie-parser');
var bodyParser = require('body-parser');
var http = require("http");
var fs = require("fs");
var hbs = require("hbs");
var routes = require('./routes/index');
var GameServer = require("./game");
var model = require("./models/mongo");
var api = require("./api");
var wsapi = require("./api/ws");
var server = http.createServer();
var app = express();
server.on("request", app);
// view engine setup
var viewsDir = path.join(__dirname, 'views');
var partialsDir = path.join(viewsDir, 'partials');
app.set('views', viewsDir);
app.set('view engine', 'hbs');
// From https://gist.github.com/benw/3824204.
// Sets up handlebars partials for everything in the /views directory.
fs.readdirSync(partialsDir).forEach(function (filename) {
var matches = /^([^.]+).hbs$/.exec(filename);
if (!matches) return;
var name = matches[1];
var template = fs.readFileSync(path.join(partialsDir, filename), 'utf8');
hbs.registerPartial(name, template);
});
// uncomment after placing your favicon in /public
//app.use(favicon(path.join(__dirname, 'public', 'favicon.ico')));
app.use(logger('dev'));
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({ extended: false }));
app.use(cookieParser());
app.use(require('less-middleware')(path.join(__dirname, 'public')));
app.use(express.static(path.join(__dirname, 'public')));
app.use('/', routes);
var game = new GameServer({
model: model,
debug: true
});
app.use("/api/v1", api(game));
app.use("/api/v1/ws", wsapi(server, "/api/v1/ws", game));
// catch 404 and forward to error handler
app.use(function(req, res, next) {
var err = new Error('Not Found');
err.status = 404;
next(err);
});
app.use(api.handler());
app.use(game.handler());
// error handlers
// development error handler
// will print stacktrace
if (app.get('env') === 'development') {
app.use(function(err, req, res, next) {
res.status(err.status || 500);
res.render('error', {
message: err.message,
error: err
});
});
}
// production error handler
// no stacktraces leaked to user
app.use(function(err, req, res, next) {
res.status(err.status || 500);
res.render('error', {
message: err.message,
error: {}
});
});
module.exports = server;