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A Mesh-based Texture implementation using Godot RenderingDevice render pipeline

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Godot MeshTextureRd

This implements a Mesh-based Texture using the RenderingDevice rasterization pipeline (C#). For details, please refer to the MeshTextureRd.cs.

While most of the RenderingDevice examples are about compute pipeline, this is also a good demo to learn its graphics pipeline.

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A Mesh-based Texture implementation using Godot RenderingDevice render pipeline

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