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UniVRM components support #569
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I don't think using the platform API is required here, since this logic won't break when building for VRChat. If anything, there could be a platform pass that clears UniVRM components when building for VRChat. |
I think I would rebase this PR because some VRM specific MA components are planned and their inspectors would need some localization. |
# Conflicts: # Editor/nadena.dev.modular-avatar.core.editor.asmdef
ndmf 側の様子を見て進めたいので一旦 draft にします・・・ |
余裕があったら考える:この PR の内容をプラグインできる方法 |
Discussion: #467
Adds handlings of existing UniVRM components.
This does not yet support "merging" UniVRM components, as I think merging concrete UniVRM components makes no sense and we should add components like
MA Merge VRM1 SpringBones
(which adds SpringBone entries toVRM10Instance
) orMA Merge VRM0+VRM1 FirstPerson
(which adds FirstPerson settings toVRMFirstPerson
/VRM10Object
) instead.For the final commit... should this make use of ndmf Platform API once it is available?