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New Crowdin updates #1409

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8 changes: 4 additions & 4 deletions Editor/Localization/zh-Hans.json
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
"menuinstall.menu_icon_too_large": "菜单图标过大,图标应小于 256 像素。",
"menuinstall.menu_icon_uncompressed": "菜单图标未设置压缩。",
"menuinstall.srcmenu": "要安装的菜单",
"params.syncmode.NotSynced": "仅 Animator(不同步)",
"params.syncmode.NotSynced": "仅 Animator 内部(不同步)",
"params.syncmode.Int": "Int",
"params.syncmode.Float": "Float",
"params.syncmode.Bool": "Bool",
Expand Down Expand Up @@ -65,7 +65,7 @@
"merge_armature.mangle_names": "避免名称冲突",
"merge_armature.mangle_names.tooltip": "通过重命名新添加的骨骼来避免与其他资源发生名称冲突。",
"path_mode.Relative": "相对路径(基于当前对象)",
"path_mode.Absolute": "绝对路径(基于 Avatar 的 Root)",
"path_mode.Absolute": "绝对路径(基于 Avatar 的根对象)",
"merge_animator.animator": "要合并的 Animator",
"merge_animator.layer_type": "Layer 类型",
"merge_animator.delete_attached_animator": "删除额外的 Animator",
Expand Down Expand Up @@ -128,7 +128,7 @@
"mesh_settings.inherit_mode.Inherit": "继承",
"mesh_settings.inherit_mode.Set": "指定",
"mesh_settings.inherit_mode.DontSet": "不指定(保持原有的设置)",
"mesh_settings.inherit_mode.SetOrInherit": "父级设置优先,否则遵从指定设置",
"mesh_settings.inherit_mode.SetOrInherit": "父级设置优先,否则遵从指定的设置",
"pb_blocker.help": "当前对象不会受到附加在父对象的 PhysBones 影响。",
"hint.bad_vrcsdk": "检测到不兼容的 VRCSDK 版本。\n\n请尝试升级 VRCSDK;如果这不起作用,请尝试更新到新版本的 Modular Avatar。",
"error.stack_trace": "Stack trace(请在报告错误时提供此信息!)",
Expand Down Expand Up @@ -244,7 +244,7 @@
"setup_outfit.err.multiple_avatar_descriptors": "在 {0} 和其父级中有多个 Avatar descriptor。\n\n你是要制作「混合 Avatar」吗?如果是,请从「内层 Avatar」中移除 Avatar descriptor 组件,然后对其执行 Setup outfit。",
"setup_outfit.err.no_avatar_descriptor": "在 {0} 的父级中找不到 VRC Avatar Descriptor。请确认你的服装是否被正确放置在 Avatar 里。",
"setup_outfit.err.no_animator": "你的 Avatar 没有 Animator 组件。",
"setup_outfit.err.no_hips": "你的 Avatar 没有 Hips 骨骼。Setup Outfit 只能用于人形(humanoid) 的 Avatar。",
"setup_outfit.err.no_hips": "你的 Avatar 没有 Hips 骨骼。Setup Outfit 只能用于人形 (humanoid) 的 Avatar。",
"setup_outfit.err.no_outfit_hips": "无法识别服装的 Hips 骨骼,已尝试搜索包含以下名称的对象:",
"move_independently.group-header": "要一起移动的对象",
"scale_adjuster.scale": "调整比例",
Expand Down
22 changes: 21 additions & 1 deletion Editor/Localization/zh-Hant.json
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,7 @@
"merge_parameter.ui.add_button": "添加",
"merge_parameter.ui.details": "參數設定",
"merge_parameter.ui.overrideAnimatorDefaults": "覆蓋 Animator 預設值",
"merge_parameter.ui.importFromAsset": "從 Assets 匯入",
"merge_armature.merge_target": "合併目標",
"merge_armature.merge_target.tooltip": "當前物件要合併到的骨架(或其子級)",
"merge_armature.prefix": "骨骼前綴",
Expand Down Expand Up @@ -86,6 +87,7 @@
"merge_armature.lockmode.bidirectional.body": "Avatar 骨骼和當前物件的骨骼的位置始終相同。\n此模式對創建基於 Avatar 骨骼的動畫時非常有用。\n啟用此模式要求 Avatar 骨骼和當前物件的骨骼位置完全相同。",
"merge_armature.reset_pos": "將位置與 Avatar 進行對齊",
"merge_armature.reset_pos.info": "此命令將強制服裝骨骼與 Avatar 骨骼進行對齊,在使用非 Avatar 對應的服裝時可能有幫助。",
"merge_armature.reset_pos.convert_atpose": "轉換 A-Pose/T-Pose 以符合角色",
"merge_armature.reset_pos.adjust_rotation": "也對齊旋轉",
"merge_armature.reset_pos.adjust_scale": "也對齊縮放",
"merge_armature.reset_pos.execute": "執行",
Expand All @@ -99,6 +101,7 @@
"worldfixed.quest": "此元件未生效,因為它與 Android 環境不相容。",
"worldfixed.normal": "當前物件將會固定於世界,除非你使用約束將它綁在 Avatar 內。",
"fpvisible.normal": "當前物件將在第一人稱視角中可見。",
"fpvisible.NotUnderHead": "此元件在未放置於 Head 骨骼下時不會生效。\n如果是透過 Bone Proxy 等方式將其放於 Head 骨骼下,則可忽略此警告。",
"fpvisible.quest": "此元件未生效,因為它與 Android 環境不相容。",
"fpvisible.InPhysBoneChain": "當前物件由 Physics Bone 控制,可能無法在第一人稱視角中可見;請指定 Physics Bone 鏈的起點。",
"blendshape.mesh": "網格",
Expand Down Expand Up @@ -148,6 +151,9 @@
"error.rename_params.default_value_conflict:hint": "為了避免不可預測的行為,請將 MA Parameters 元件中所有預設值留空,只留一個。如果存在多個值,Modular Avatar 將選擇第一個預設值。",
"error.replace_object.null_target": "[MA-0008] 未指定要替換的物件",
"error.replace_object.null_target:hint": "Replace object 需要知道要替換掉哪個物件。嘗試指定一個。",
"error.replace_object.replacing_replacement": "[MA-0009] 不能在多個 Replace Object 元件中指定相同的目標物件",
"error.replace_object.parent_of_target": "[MA-0010] 目標物件不能是此物件的父級",
"error.singleton": "[MA-0011] 在一個 Avatar 中只允許存在單個 {0} 元件",
"validation.blendshape_sync.no_local_renderer": "[MA-1000] 在此物件上找不到 Renderer",
"validation.blendshape_sync.no_local_renderer:hint": "Blendshape Sync 作用於所在物件上的 Skinned Mesh Renderer。你是否將它附加到正確的物件上?",
"validation.blendshape_sync.no_local_mesh": "[MA-1001] 在此物件的 Renderer 上找不到網格(Mesh)",
Expand Down Expand Up @@ -187,6 +193,7 @@
"menuitem.prop.value": "參數值",
"menuitem.prop.value.tooltip": "設定選單項觸發時的參數值",
"menuitem.prop.automatic_value": "自動",
"menuitem.prop.automatic_value.tooltip": "自動將此控制設定為唯一值",
"menuitem.prop.parameter": "參數",
"menuitem.prop.label": "名稱",
"menuitem.prop.submenu_asset": "子選單資源",
Expand Down Expand Up @@ -238,6 +245,7 @@
"setup_outfit.err.no_avatar_descriptor": "在 {0} 的父級中找不到 VRC Avatar Descriptor。請確保你的服裝放置在 Avatar 裡。",
"setup_outfit.err.no_animator": "你的 Avatar 沒有 Animator 元件。",
"setup_outfit.err.no_hips": "你的 Avatar 沒有 Hips 骨骼。Setup Outfit 只能用於 humanoid Avatars。",
"setup_outfit.err.no_outfit_hips": "識別不到服裝的 Hips 骨骼,已嘗試搜尋含有以下名稱的骨骼物件(不區分大小寫):",
"move_independently.group-header": "要一起移動的物件",
"scale_adjuster.scale": "調整比例",
"scale_adjuster.adjust_children": "調整子級的位置",
Expand Down Expand Up @@ -272,5 +280,17 @@
"ro_sim.effect_group.material.tooltip": "Reactive Component 啟用時,將被設在目標元件上的材質",
"ro_sim.effect_group.rule_inverted": "規則的條件已反轉",
"ro_sim.effect_group.rule_inverted.tooltip": "這條規則將在未達成其任一條件時套用。",
"ro_sim.effect_group.conditions": "條件"
"ro_sim.effect_group.conditions": "條件",
"menuitem.label.long_name.tooltip": "使用可能含有富文本和換行符號的長名稱。",
"menuitem.label.gameobject_name.tooltip": "使用物件的名稱。",
"remove-vertex-color.mode": "模式",
"remove-vertex-color.mode.Remove": "移除頂點顏色",
"remove-vertex-color.mode.DontRemove": "保留頂點顏色",
"general.vrcsdk-required": "此元件需要 VRCSDK 才能運作。",
"sync-param-sequence.platform": "主平台",
"sync-param-sequence.platform.tooltip": "此平台進行建置時,Modular Avatar 將記錄所有參數,供其他平台使用。",
"sync-param-sequence.parameters": "共用的參數資源",
"sync-param-sequence.parameters.tooltip": "用來儲存共用參數的資源檔。請勿使用已在 Avatar Descriptor 中設定的相同參數。",
"sync-param-sequence.create-asset": "新增",
"sync-param-sequence.create-asset.tooltip": "創建一個新的 Expression Parameters"
}
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