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Revert "Use VRCParentConstraint instead of constraint hack for world …
…fixed objects when available (#1326)" This reverts commit a984cf8. The prior behavior was to lock world fixed objects at their offset from the origin; however with this change we ended up locking them at a location relative to the avatar spawn location, breaking some gimmicks. I tried experimenting a bit with VRCConstraint to try to replicate this behavior, but it seems a bit non-trivial, so we'll revert this as a hotfix for now.
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