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new debug menu #29

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merged 9 commits into from
Jan 29, 2024
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2 changes: 1 addition & 1 deletion include/enums.h
Original file line number Diff line number Diff line change
Expand Up @@ -3603,7 +3603,7 @@ enum BattleStatusFlags2 {
BS_FLAGS2_PARTNER_TURN_USED = 0x00000004, // set after partner has used their action for this turn
BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER = 0x00000008, // override inactive player animations and effects
BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER = 0x00000010, // override inactive partner animations and effects
BS_FLAGS2_CANT_FLEE = 0x00000020,
BS_FLAGS2_CAN_FLEE = 0x00000020,
BS_FLAGS2_PEACH_BATTLE = 0x00000040,
BS_FLAGS2_STORED_TURBO_CHARGE_TURN = 0x00000100, // prevents turbo charge turns from decrementing on begin player turn
BS_FLAGS2_DOING_JUMP_TUTORIAL = 0x00000200,
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2 changes: 1 addition & 1 deletion include/npc.h
Original file line number Diff line number Diff line change
Expand Up @@ -391,7 +391,7 @@ typedef struct EncounterStatus {
/* 0x00D */ char unk_0D;
/* 0x00E */ s16 coinsEarned; /* valid after battle */
/* 0x010 */ s8 instigatorValue;
/* 0x011 */ s8 allowFleeing;
/* 0x011 */ s8 forbidFleeing;
/* 0x012 */ s8 scriptedBattle; ///< battle started by StartBattle but not by encounter
/* 0x013 */ s8 dropWhackaBump;
/* 0x014 */ s32 songID;
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1 change: 1 addition & 0 deletions src/7B440.c
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#include "common.h"
#include "dx/debug_menu.h"

SHIFT_BSS s32 PeachDisguiseNpcIndex;
SHIFT_BSS Entity* TweesterTouchingPartner;
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11 changes: 8 additions & 3 deletions src/battle/btl_states_actions.c
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
#include "battle/battle.h"
#include "model.h"
#include "game_modes.h"
#include "dx/debug_menu.h"

extern StageListRow* gCurrentStagePtr;

Expand Down Expand Up @@ -219,6 +220,10 @@ void btl_state_update_normal_start(void) {
battleStatus->curStage = stage;
switch (gBattleSubState) {
case BTL_SUBSTATE_NORMAL_START_INIT:
#if DX_DEBUG_MENU
dx_debug_set_battle_info(gCurrentBattleID, stage->shape);
#endif

BattleEnemiesCreated = battle->formationSize;
set_screen_overlay_params_back(OVERLAY_NONE, -1.0f);
compressedAsset = load_asset_by_name(stage->shape, &size);
Expand Down Expand Up @@ -273,9 +278,9 @@ void btl_state_update_normal_start(void) {
battleStatus->jumpCharge = 0;
battleStatus->unk_98 = 0;
battleStatus->hpDrainCount = 0;
gBattleStatus.flags2 |= BS_FLAGS2_CANT_FLEE;
if (currentEncounter->allowFleeing) {
gBattleStatus.flags2 &= ~BS_FLAGS2_CANT_FLEE;
gBattleStatus.flags2 |= BS_FLAGS2_CAN_FLEE;
if (currentEncounter->forbidFleeing) {
gBattleStatus.flags2 &= ~BS_FLAGS2_CAN_FLEE;
}
battleStatus->endBattleFadeOutRate = 10;
battleStatus->waitForState = BATTLE_STATE_0;
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2 changes: 1 addition & 1 deletion src/battle/btl_states_menus.c
Original file line number Diff line number Diff line change
Expand Up @@ -3405,7 +3405,7 @@ void btl_state_update_player_menu(void) {
D_802AD690[entryIdx] = 1;
D_802AD658[entryIdx] = BattleMenu_LeftJustMessages[BTL_MENU_TYPE_RUN_AWAY];
D_802AD6C0[entryIdx] = MSG_Menus_Action_RunAway;
if (!(gBattleStatus.flags2 & BS_FLAGS2_CANT_FLEE)) {
if (!(gBattleStatus.flags2 & BS_FLAGS2_CAN_FLEE)) {
D_802AD640[entryIdx] = battle_menu_FleeHudScripts.disabled;
D_802AD690[entryIdx] = 0;
D_802AD6A8[entryIdx] = 1;
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3 changes: 3 additions & 0 deletions src/dx/config.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,9 @@
#ifndef DX
#define DX

/// Set the version string that appears on the file select menu.
#define DX_MOD_VERSION_STRING "??? ?.?.?"
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/// Enables the debug menu.
#define DX_DEBUG_MENU 1

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