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server.py
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import threading
import socket
port = 34443
localhost = '127.0.0.1'
server = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
while True:
try:
host = input("Enter host address: ")
if host == 'local':
host = localhost
server.bind((host,port))
print('\nServer connection success')
break
except Exception as e:
print("\nError occurred ")
print(e)
break
server.listen()
clients = []
nicknames = []
def broadcast(message):
for client in clients:
client.send(message)
def toOthers(message,client):
for c in clients:
if c == client:
pass
else:
c.send(message)
def handle(client):
while True:
try:
message = client.recv(1024)
toOthers(message,client)
except:
index = clients.index(client)
clients.remove(client)
client.close()
nickname = nicknames[index]
broadcast(f'{nickname} has left the chatroom'.encode('ascii'))
nicknames.remove(nickname)
break
def receive():
while True:
try:
client,address = server.accept()
print(f'\nConnected with {str(address)}')
client.send("NICK".encode('ascii'))
nickname = client.recv(1024).decode('ascii')
nicknames.append(nickname)
clients.append(client)
client.send("\n--- type CLOSE_CONN to close the connection ---\n".encode('ascii'))
print(f'\nNickname of the client is {nickname}')
broadcast(f'{nickname} joined the chatroom'.encode('ascii'))
client.send('Connected to the server'.encode('ascii'))
thread = threading.Thread(target = handle, args=(client,))
thread.start()
except KeyboardInterrupt:
print('\nShutting down server ...')
broadcast('CLOSE_CONN'.encode('ascii'))
for t in threading.enumerate:
t.join()
server.close()
break
print('\nServer is listening ...')
receive()