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reaper.py
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reaper.py
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__filename__ = "reaper.py"
__author__ = "Bob Mottram"
__credits__ = ["Bob Mottram"]
__license__ = "AGPL3+"
__version__ = "1.0.0"
__maintainer__ = "Bob Mottram"
__email__ = "bob@libreserver.org"
__status__ = "Production"
__module_group__ = "Core"
# ...
# ;::::;
# ;::::; :;
# ;:::::' :;
# ;:::::; ;.
# ,:::::' ; OOO\
# ::::::; ; OOOOO\
# ;:::::; ; OOOOOOOO
# ,;::::::; ;' / OOOOOOO
# ;:::::::::`. ,,,;. / / DOOOOOO
# .';:::::::::::::::::;, / / DOOOO
# ,::::::;::::::;;;;::::;, / / DOOO
# ;`::::::`'::::::;;;::::: ,#/ / DOOO
# :`:::::::`;::::::;;::: ;::# / DOOO
# ::`:::::::`;:::::::: ;::::# / DOO
# `:`:::::::`;:::::: ;::::::#/ DOO
# :::`:::::::`;; ;:::::::::## OO
# ::::`:::::::`;::::::::;:::# OO
# `:::::`::::::::::::;'`:;::# O
# `:::::`::::::::;' / / `:#
# ::::::`:::::;' / / `#
import time
from functions import add_to_scheduler
from functions import deepcopy
from npcs import corpse_exists
def remove_corpses(corpses: {}):
"""Iterate through corpses and remove ones older than their TTL
"""
corpses_copy = deepcopy(corpses)
curr_time = int(time.time())
for cor, _ in corpses_copy.items():
if curr_time >= corpses_copy[cor]['died'] + corpses_copy[cor]['TTL']:
del corpses[cor]
def run_deaths(mud, players: {}, npcs: {}, corpses: {}, fights: {},
event_schedule, scripted_events_db: {}):
"""Handle Player Deaths
"""
for pid, plyr in players.items():
if not plyr['authenticated']:
continue
if plyr['hp'] > 0:
continue
corpse_name = str(plyr['name'] + "'s corpse")
if not corpse_exists(corpses, plyr['room'],
corpse_name):
# Create player's corpse in the room
corpses[len(corpses)] = {
'room': plyr['room'],
'name': corpse_name,
'inv': deepcopy(plyr['inv']),
'died': int(time.time()),
'TTL': plyr['corpseTTL'],
'owner': 1
}
# Clear player's inventory, it stays on the corpse
plyr['clo_lhand'] = 0
plyr['clo_rhand'] = 0
plyr['inv'] = []
plyr['isInCombat'] = 0
plyr['prone'] = 1
plyr['shove'] = 0
plyr['dodge'] = 0
plyr['lastRoom'] = plyr['room']
plyr['room'] = '$rid=1262$'
fights_copy = deepcopy(fights)
for fight, fght in fights_copy.items():
if (fght['s1type'] == 'pc' and fght['s1id'] == pid) or \
(fght['s2type'] == 'pc' and fght['s2id'] == pid):
# clear the combat flag
if fght['s1type'] == 'pc':
fid = fght['s1id']
players[fid]['isInCombat'] = 0
elif fght['s1type'] == 'npc':
fid = fght['s1id']
npcs[fid]['isInCombat'] = 0
if fght['s2type'] == 'pc':
fid = fght['s2id']
players[fid]['isInCombat'] = 0
elif fght['s2type'] == 'npc':
fid = fght['s2id']
npcs[fid]['isInCombat'] = 0
plyr['isInCombat'] = 0
del fights[fight]
for pid2, plyr2 in players.items():
if plyr2['authenticated'] is not None \
and plyr2['room'] == plyr['lastRoom'] \
and plyr2['name'] != plyr['name']:
mud.send_message(
pid2, '<u><f32>{}'.format(plyr['name']) +
'<r> <f124>has been killed.\n')
plyr['lastRoom'] = None
mud.send_message(
pid, '<b88><f158>Oh dear! You have died!\n')
# Add Player Death event (ID:666) to event_schedule
add_to_scheduler(666, pid, event_schedule, scripted_events_db)
plyr['hp'] = 4