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BUILD.md

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Building the ApeSDK

ApeSDK has been built with a variety of development environments including CodeWarrior, Visual Studio and XCode. As a majority of the development environments used to build the Simulation have not included traditional make files, the Simulation source is not packaged with these files.

You can also get sub-projects that require the ApeSDK and contain these project files (simulatedape for the Simulated Ape Mac and Windows GUIs, urban for the Simulated Urban Mac and Windows GUIs, and apesim for the iOS build environment.)

Command Line

There are a number of command line build scripts. These should build for Mac and Linux:

  • build.sh - builds the simape command line version that allows for a variety of executions and analysis

In the test directory:

  • test_gui_wo_exec.sh - builds test_gui which runs the guis in a leaderless mode to check buffers/overruns etc. Note: this script doesn’t execute test_gui, that is done separately.

  • test_toolkit_wo_exec.sh - builds a series of executable binaries including test_math, test_io, test_object, test_object_string etc

  • test_object_file.sh - run after test_toolkit_wo_exec.sh to feed through and test the object files contained within the test directory.

  • test_script_wo_exec.sh - builds test_apescript without executing it

  • test_wo_exec.sh - builds test_sim and test_sim_time without executing them.

Contact

To contact Tom Barbalet directly email;

barbalet at gmail dot com