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multiplayer.pas
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unit multiplayer;
{.$DEFINE fakenetchecksum}
{.$DEFINE fakepos}
interface
uses sysutils, socketstuff, typestuff, D3DX9, windows, sha1, winsock2, Direct3d9;
const
TOKEN_RATE = 10; //ezredmásodpercenkénti tokenek száma
TOKEN_LIMIT = 2000; //bucket max mérete
PRIOR_NINCSPLOVES = 0.5; //nem lõttem rá pontosat
PRIOR_NINCSLOVES = 0.2; //egyátalán nem lõttem rá
PRIOR_AUTOBAN = 0.5; //mármint a másik van autóban
PRIOR_KAPOTT_CSAPATTARS = 0.2; //az õ .kapottprior-ja szorzódik ezzel
PRIOR_KAPOTT_ELLENSEG = 0.5; //az õ .kapottprior-ja szorzódik ezzel
type
TChat = record
uzenet:string;
glyph:integer;
end;
TMMOServerClient = class(TObject)
private
szerveraddr:TSockaddrIn;
host, jelszo:string;
fegyver, fejcucc:integer;
reconnect:cardinal;
crypto:array[0..19] of byte; //kill csodacryptocucc
sentmedals:array of word;
laststatus:cardinal; //idõ amikor utoljára lett státuszüzenet küldve
procedure SendLogin(nev, jelszo:string;fegyver, fejrevalo, port, checksum:integer);
procedure SendChat(uzenet:string);
procedure SendStatus(x, y:integer);
procedure NewCrypto;
procedure SendKill(UID:integer);
procedure SendMedal(medal:word);
procedure ReceiveLoginok(frame:TSocketFrame);
procedure ReceivePlayerlist(frame:TSocketFrame);
procedure ReceiveChat(frame:TSocketFrame);
procedure ReceiveKick(frame:TSocketFrame);
procedure Receive1v1(frame:TSocketFrame);
procedure ReceiveWeather(frame:TSocketFrame);
procedure ReceiveSendUDP(frame:TSocketFrame);
procedure ReceiveEvent(frame:TSocketFrame);
procedure ReceiveMedal(frame:TSocketFrame);
procedure ReceiveWarEvent(frame:TSocketFrame);
public
sock:TBufferedSocket;
nev:string;
myport:integer; //általam kijelölt port
myUID:integer;
loggedin:boolean; //read only
playersonserver:integer;
chats:array[0..24] of TChat; //detto
kicked:string; //olvasd majd töröld ki
kickedhard:boolean;
doevent:string; //detto
doeventphase:integer;
redtext:string; //detttto
kills:integer;
dailykills:integer;
killscamping:integer; //readwrite
killswithoutdeath:integer; // readwrite
weather:byte;
opt_nochat:boolean;
state1v1, atrak:boolean;
disablekill:boolean;
warevent, warevent_dm:boolean;
warevent_name:string;
warevent_spawns:array of TD3dxvector3;
warevent_gunspawns:array of TD3dxvector3;
warevent_techspawns:array of TD3dxvector3;
warevent_respawn:byte;
warevent_invul:byte;
medallist:array[0..2] of string;
limit:integer;
kihivas:string;
kihivszam:integer;
constructor Create(ahost:string;aport:integer;anev, ajelszo:string;afegyver, afejcucc:integer);
destructor Destroy; override;
procedure Update;
procedure Chat(mit:string);
procedure Killed(kimiatt:integer); //ez nem UID, hanem ppl index
procedure Medal(c1, c2:char);
end;
//megjegyzés: 20 bájtba kell beleférni egy ATM packethez, 68-ba kettõhöz
TUDPFrame = class(TSocketFrame)
public
procedure WritePackedFloat(mit, scale:single);
function ReadPackedFloat(scale:single):single;
procedure WriteFloat(mit:single);
function ReadFloat:single;
procedure WriteVector(mit:TD3DXVector3);
function ReadVector:TD3DXVector3;
procedure WritePackedVector(mit:TD3DXVector3;scale:single);
function ReadPackedVector(scale:single):TD3DXVector3;
procedure WritePackedPos(mit:TD3DXVector3);
function ReadPackedPos:TD3DXVector3;
end;
Thulla = record
apos, vpos, gmbvec:TD3DXVector3;
irany:single;
animstate:single;
mlgmb:byte;
state:byte;
enlottemle:boolean;
index:integer;
end;
TMMOPeerToPeer = class(Tobject)
private
myfegyv:integer;
sock:TUDPSocket;
bucket:integer;
lastsend:cardinal; //GTC
roundrobinindex:integer;
procedure ReceiveHandshake(port:word;frame:TUDPFrame);
procedure ReceivePos(kitol:integer;frame:TUDPFrame);
procedure ReceiveRongybaba(kitol:integer;frame:TUDPFrame);
procedure ReceiveStatus(kitol:integer;frame:TUDPFrame);
procedure CalculatePriorities(campos, lookatpos:TD3DXVector3);
procedure SendFrame(frame:TUDPFrame;kinek:integer);
public
lovesek:array of Tloves; //kilotte: Index, kívülrõl olvasandó és törlendõ
hullak:array of Thulla; //rongybabák. Detto.
medal_prof_active:byte;
medal_prof_count:integer;
medal_spd_kills:integer;
medal_lastkilltime:cardinal;
constructor Create(port, fegyv:integer);
destructor Destroy; override;
procedure Update(posx, posy, posz, oposx, oposy, oposz, iranyx, iranyy:single;state:integer;
campos:TD3DXvector3; //a prioritásokhoz
autoban:boolean;vanauto:boolean;
autopos:TD3DXVector3;autoopos:TD3DXVector3;autoaxes:array {0..2} of TD3DXVector3;fordulat:single);
procedure Killed(apos, vpos:TD3DXVector3;irany:single;state:byte;animstate:single;
mlgmb:byte;gmbvec:TD3DXVector3;
kimiatt:integer);
//procedure ToggleChat(toggle:boolean);
procedure Loves(v1, v2:TD3DXVector3);
procedure SendUDPToServer(frame:TUDPFrame); //ez valójában a multiscs, multip2p közötti együttmûködéshez kell.
end;
//#000
var
servername:string = 'stickman.hu';
ppl:array of Tplayer;
multisc:TMMOServerClient = nil;
multip2p:TMMOPeerToPeer = nil;
implementation
const
shared_key:array[0..19] of byte = ($00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00);
//#001
CLIENT_VERSION = PROG_VER;
CLIENTMSG_LOGIN = 1;
{Login üzenet. Erre válasz: LOGINOK, vagy KICK
int kliens_verzió
string név
string jelszó
int fegyver
int fejrevaló
char[2] port
int checksum
int langid
}
CLIENTMSG_STATUS = 2;
{Ennek az üzenetnek sok értelme nincs csak a kapcsolatot tartja fenn.
int x
int y
}
CLIENTMSG_CHAT = 3;
{Chat, ennyi.
string uzenet
}
CLIENTMSG_KILLED = 4;
{Ha megölte a klienst valaki, ezt küldi.
int UID
char [20] crypto
}
CLIENTMSG_MEDAL = 5;
{A kliens medált kér
int medál id
char [20] crypto
}
CLIENTMSG_TIME = 6;
{A kliens idõt kér (szerver idõt) Válasz: TIME
}
SERVERMSG_LOGINOK = 1;
{
int UID
char [20] crypto
}
SERVERMSG_PLAYERLIST = 2;
{
int num
num*
char[4] ip
char[2] port
int uid
string nev
int fegyver
int fejrevalo
int killek
}
SERVERMSG_KICK = 3;
{
char hardkick (bool igazából)
string indok
}
SERVERMSG_CHAT = 4;
{
string uzenet
}
SERVERMSG_WEATHER = 5;
{
byte mi
}
SERVERMSG_SENDUDP = 6;
{
int auth
}
SERVERMSG_EVENT = 7;
{
string event
int auth
}
SERVERMSG_1V1 = 8;
{
string kihivo neve
int limit
}
SERVERMSG_MEDAL = 9;
SERVERMSG_WAREVENT = 10;
{
char > 0.b koordináta vagy sem, 1.b aktív, 2.b dm
string név
byte respawn
byte invul
vagy
char > 0.b koordináta vagy sem
byte gun koordinátaszám
byte tech koordinátaszám
single-k hármasával, koordináták
}
SERVERMSG_TELEPORT = 11;
{
float x,
float y,
float z,
}
SERVERMSG_TIME = 12; //TODO
P2PMSG_HANDSHAKE = 1;
{
byte latlak
int uid
}
P2PMSG_POS = 2;
P2PMSG_RONGYBABA = 3;
P2PMSG_STATUS = 4; // pillanatnyilag használaton kívül.
// a P2PMSG_STATUS hoz tartozó üzenetek
STATUS_CHATON = 1; // már nem használt
STATUS_CHATOFF = 2; // már nem használt
//#002
procedure TMMOServerClient.SendLogin(nev, jelszo:string;fegyver, fejrevalo, port, checksum:integer);
var
frame:TSocketFrame;
begin
if (sock = nil) or loggedin then
exit;
frame:=TSocketFrame.Create;
frame.WriteChar(CLIENTMSG_LOGIN);
frame.WriteInt(CLIENT_VERSION);
frame.WriteInt(nyelv);
frame.WriteString(nev);
frame.WriteString(jelszo);
frame.WriteInt(fegyver);
frame.WriteInt(fejrevalo);
frame.WriteChar(port);
frame.WriteChar(port shr 8);
frame.WriteInt(checksum);
sock.SendFrame(frame);
frame.Free;
end;
procedure TMMOServerClient.SendChat(uzenet:string);
var
frame:TSocketFrame;
begin
if (sock = nil) or not loggedin then
exit;
frame:=TSocketFrame.Create;
frame.WriteChar(CLIENTMSG_CHAT);
frame.WriteString(uzenet);
sock.SendFrame(frame);
frame.Free;
end;
procedure TMMOServerClient.SendStatus(x, y:integer);
var
frame:TSocketFrame;
i:integer;
begin
if (sock = nil) or not loggedin then
exit;
NewCrypto;
frame:=TSocketFrame.Create;
frame.WriteChar(CLIENTMSG_STATUS);
for i:=0 to 19 do
frame.WriteChar(crypto[i]);
frame.WriteInt(x);
frame.WriteInt(y);
sock.SendFrame(frame);
frame.Free;
end;
procedure TMMOServerClient.NewCrypto;
var
i:integer;
ujcrypto:TSHA1Digest;
begin
for i:=0 to 19 do
crypto[i]:=crypto[i] xor (shared_key[i]);
ujcrypto:=SHA1Hash(@crypto[0], 20);
for i:=0 to 19 do
crypto[i]:=ujcrypto[i];
end;
procedure TMMOServerClient.SendKill(UID:integer);
var
frame:TSocketFrame;
i:integer;
begin
if (sock = nil) or not loggedin then
exit;
NewCrypto;
frame:=TSocketFrame.Create;
frame.WriteChar(CLIENTMSG_KILLED);
frame.WriteInt(UID);
for i:=0 to 19 do
frame.WriteChar(crypto[i]);
sock.SendFrame(frame);
frame.Free;
end;
procedure TMMOServerClient.SendMedal(medal:word);
var
frame:TSocketFrame;
i:integer;
begin
if (sock = nil) or not loggedin then
exit;
NewCrypto;
frame:=TSocketFrame.Create;
frame.WriteChar(CLIENTMSG_MEDAL);
frame.WriteInt(medal);
for i:=0 to 19 do
frame.WriteChar(crypto[i]);
sock.SendFrame(frame);
frame.Free;
end;
procedure TMMOServerClient.ReceiveLoginok(frame:TSocketFrame);
var
i:integer;
begin
loggedin:=true;
myUID:=frame.ReadInt;
for i:=0 to 19 do
crypto[i]:=frame.ReadChar;
kills:=frame.ReadInt;
end;
procedure TMMOServerClient.ReceivePlayerlist(frame:TSocketFrame);
var
i, j, n:integer;
nev, clan:string;
ip:DWORD;
port:WORD;
uid, fegyver, fejrevalo, killek:integer;
ujppl:array of Tplayer;
volt:boolean;
begin
n:=frame.ReadInt;
playersonserver:=n;
setlength(ujppl, n);
for i:=0 to n - 1 do
begin
ip:=frame.ReadChar +
(frame.ReadChar shl 8) +
(frame.ReadChar shl 16) +
(frame.ReadChar shl 24);
port:=frame.ReadChar +
(frame.ReadChar shl 8);
uid:=frame.ReadInt;
nev:=frame.ReadString;
clan:=frame.ReadString;
fegyver:=frame.ReadInt;
fejrevalo:=frame.ReadInt;
killek:=frame.ReadInt;
if uid = myuid then
begin
uid:=0;
kills:=killek;
if killswithoutdeath = 0 then
killswithoutdeath:=kills;
if killscamping = 0 then
killscamping:=kills;
end;
volt:=false;
for j:=0 to high(ppl) do
if ppl[j].net.UID = uid then
begin
ujppl[i]:=ppl[j];
volt:=true;
break;
end;
if not volt then
ujppl[i]:=uresplayer;
ujppl[i].net.ip:=ip;
ujppl[i].net.port:=port;
ujppl[i].net.UID:=uid;
ujppl[i].pls.nev:=nev;
ujppl[i].pls.clan:=clan;
ujppl[i].pls.fegyv:=fegyver;
ujppl[i].pls.fejcucc:=fejrevalo;
ujppl[i].pls.kills:=killek;
end;
setlength(ppl, n);
for i:=0 to n - 1 do
ppl[i]:=ujppl[i];
setlength(ujppl, 0);
end;
procedure TMMOServerClient.ReceiveChat(frame:TSocketFrame);
var
i:integer;
t:byte;
uzi, name:string;
glyph:integer;
begin
t:=frame.ReadChar;
if t = 0 then
begin
uzi:=frame.ReadString;
glyph:=frame.ReadInt;
name:=LowerCase(frame.ReadString);
for i:=low(muted) to high(muted) do
if muted[i] = name then exit;
if opt_nochat then begin
for i:=0 to length(uzi) - 1 do
if uzi[i] = #3 then exit;
end;
for i:=high(chats) downto 1 do
chats[i]:=chats[i - 1];
chats[0].uzenet:=uzi;
chats[0].glyph:=glyph;
end
else
begin
redtext:=frame.ReadString;
end;
end;
procedure TMMOServerClient.ReceiveKick(frame:TSocketFrame);
begin
kickedhard:=frame.ReadChar = 1;
kicked:=frame.ReadString;
end;
procedure TMMOServerClient.Receive1v1(frame:TSocketFrame);
var
kar:byte;
begin
kihivas:=frame.ReadString;
kar:=frame.ReadChar;
limit:=frame.ReadInt;
kihivszam:=3000;
if (kar = 1) then
begin
state1v1:=true;
kihivszam:=0;
multisc.kills:=0;
multisc.atrak:=true;
end;
if (kar = 2) then
begin
state1v1:=false;
kihivszam:=0;
multisc.kills:=0;
end;
end;
procedure TMMOServerClient.ReceiveWeather(frame:TSocketFrame);
begin
weather:=frame.ReadChar;
end;
procedure TMMOServerClient.ReceiveSendUDP(frame:TSocketFrame);
var
frame2:TUDPFrame;
begin
frame2:=TUDPFrame.Create;
frame2.WriteInt(ord('S') or (ord('T') shl 8) or (ord('C') shl 16) or (ord('K') shl 24));
frame2.WriteInt(myUID);
frame2.WriteInt(frame.ReadInt);
multip2p.SendUDPToServer(frame2);
frame2.Free;
end;
procedure TMMOServerClient.ReceiveEvent(frame:TSocketFrame);
begin
doevent:=frame.ReadString;
doeventphase:=frame.ReadInt;
end;
procedure TMMOServerClient.ReceiveMedal(frame:TSocketFrame);
var
i:integer;
c1, c2:byte;
begin
for i:=0 to 2 do
if medallist[i] = '' then
begin
c1:=frame.ReadChar;
c2:=frame.ReadChar;
medallist[i]:=Chr(c1) + Chr(c2);
frame.ReadChar;
frame.ReadChar;
break;
end;
//remélem senki sem fog egyszerre 4 medált szerezni.
end;
procedure TMMOServerClient.ReceiveWarEvent(frame:TSocketFrame);
var
isCoord:boolean;
b, c:byte;
i:integer;
FS:TFormatSettings;
begin
fakedeath:=6;
//koordináta?
b:=frame.ReadChar;
isCoord:=nthBit(b, 0);
//ha igen akkor hozzárakjuk a meglévokhöz
if isCoord then
begin
if warevent_dm then
begin
b:=frame.ReadChar; //új koordináták száma
frame.ReadChar; //üres
setlength(warevent_spawns, length(warevent_spawns) + b);
for i:=high(warevent_spawns) - b + 1 to high(warevent_spawns) do
begin
warevent_spawns[i]:=D3dxvector3(frame.ReadInt / 1000, frame.ReadInt / 1000, frame.ReadInt / 1000);
end;
end
else
begin
b:=frame.ReadChar; //új gun koordináták száma
c:=frame.ReadChar; //új tech koordináták száma
setlength(warevent_gunspawns, length(warevent_gunspawns) + b);
for i:=high(warevent_gunspawns) - b + 1 to high(warevent_gunspawns) do
begin
warevent_gunspawns[i]:=D3dxvector3(frame.ReadInt / 1000, frame.ReadInt / 1000, frame.ReadInt / 1000);
end;
setlength(warevent_techspawns, length(warevent_techspawns) + c);
for i:=high(warevent_techspawns) - c + 1 to high(warevent_techspawns) do
begin
warevent_techspawns[i]:=D3dxvector3(frame.ReadInt / 1000, frame.ReadInt / 1000, frame.ReadInt / 1000);
end;
end;
end
else
begin
//ha nem akkor minden más
warevent:=nthBit(b, 1);
warevent_dm:=nthBit(b, 2);
warevent_name:=frame.ReadString;
warevent_respawn:=frame.ReadChar;
warevent_invul:=frame.ReadChar;
setlength(warevent_spawns, 0); //ha váltás van, akkor reset
setlength(warevent_gunspawns, 0);
setlength(warevent_techspawns, 0);
end;
end;
constructor TMMOServerClient.Create(ahost:string;aport:integer;anev, ajelszo:string;afegyver, afejcucc:integer);
begin
inherited Create;
host:=ahost;
myport:=aport;
nev:=anev;
jelszo:=ajelszo;
fegyver:=afegyver;
fejcucc:=afejcucc;
sock:=nil;
laststatus:=0;
loggedin:=false;
playersonserver:=0;
kicked:= '';
kickedhard:=false;
weather:=12;
reconnect:=0;
kills:=0;
killscamping:=0;
killswithoutdeath:=0;
end;
destructor TMMOServerClient.Destroy;
begin
if sock <> nil then
begin
sock.Free;
sock:=nil;
end;
inherited Destroy;
end;
procedure TMMOServerClient.Update;
var
frame:TSocketFrame;
i:integer;
begin
if sock = nil then
begin
if reconnect < GetTickCount then
begin
szerveraddr.sin_family:=AF_INET;
szerveraddr.sin_addr:=gethostbynamewrap(servername);
szerveraddr.sin_port:=htons(25252);
sock:=TBufferedSocket.Create(CreateClientSocket(szerveraddr));
{$IFDEF fakenetchecksum}
SendLogin(nev, jelszo, fegyver, fejcucc, myport, datachecksum);
{$ELSE}
SendLogin(nev, jelszo, fegyver, fejcucc, myport, checksum);
{$ENDIF}
end;
exit;
end;
sock.Update;
if sock.error <> 0 then
begin
for i:=high(chats) downto 1 do
chats[i]:=chats[i - 1];
chats[0].uzenet:= 'Cannot connect to server ' + inttostr(sock.error);
chats[0].glyph:=0;
sock.Free;
sock:=nil;
loggedin:=false;
reconnect:=GetTickCount + 30000;
exit;
end;
frame:=TSocketFrame.Create;
while sock.RecvFrame(frame) do
begin
case frame.ReadChar of
SERVERMSG_LOGINOK:ReceiveLoginok(frame);
SERVERMSG_CHAT:ReceiveChat(frame);
SERVERMSG_KICK:ReceiveKick(frame);
SERVERMSG_PLAYERLIST:ReceivePlayerList(frame);
SERVERMSG_WEATHER:ReceiveWeather(frame);
SERVERMSG_SENDUDP:ReceiveSendUDP(frame);
SERVERMSG_EVENT:ReceiveEvent(frame);
SERVERMSG_1V1:Receive1v1(frame);
SERVERMSG_MEDAL:ReceiveMedal(frame);
SERVERMSG_WAREVENT:ReceiveWarEvent(frame);
end;
end;
frame.Free;
if laststatus < GetTickCount - 3000 then //TODO nem ettõl fagy a szerver?
begin
laststatus:=GetTickCount;
SendStatus(random(1000), random(1000));
end;
end;
procedure TMMOServerClient.Chat(mit:string);
begin
SendChat(copy(mit, 2, 256));
end;
procedure TMMOServerClient.Killed(kimiatt:integer); //ez nem UID, hanem ppl index
begin
if kimiatt > -1 then
SendKill(ppl[kimiatt].net.UID);
end;
procedure TMMOServerClient.Medal(c1, c2:char);
var
medalid:word;
i:integer;
begin
medalid:=ord(c1) or (ord(c2) shl 8);
for i:=0 to high(sentmedals) do
if sentmedals[i] = medalid then
exit;
SendMedal(medalid);
setlength(sentmedals, length(sentmedals) + 1);
sentmedals[high(sentmedals)]:=medalid;
end;
{
function packpos(mit:Tmukspos):Tpackedpos;
begin
with result do
begin
pos.x:=packfloat(mit.pos.x,2500);
pos.y:=packfloat(mit.pos.y,400);
pos.z:=packfloat(mit.pos.z,2500);
irany:=packfloatheavy(mit.irany,D3DX_PI);
prior:=round(mit.prior);
irany2:=packfloatheavy(mit.irany2,D3DX_PI);
state:=mit.state;
BG:=mit.BG;
end;
end;
}
procedure TUDPFrame.WritePackedFloat(mit, scale:single);
var
cucc:word;
begin
cucc:=packfloat(mit, scale);
WriteChar(cucc);
WriteChar(cucc shr 8);
end;
function TUDPFrame.ReadPackedFloat(scale:single):single;
var
cucc:word;
begin
cucc:=ReadChar + (ReadChar shl 8);
result:=unpackfloat(cucc, scale);
end;
procedure TUDPFrame.WriteFloat(mit:single);
var
hack:integer absolute mit;
begin
WriteInt(hack);
end;
function TUDPFrame.ReadFloat:single;
var
hack:integer absolute result;
begin
hack:=ReadInt;
end;
procedure TUDPFrame.WriteVector(mit:TD3DXVector3);
begin
WriteFloat(mit.x);
WriteFloat(mit.y);
WriteFloat(mit.z);
end;
function TUDPFrame.ReadVector:TD3DXVector3;
begin
with result do
begin
x:=ReadFloat;
y:=ReadFloat;
z:=ReadFloat;
end;
end;
procedure TUDPFrame.WritePackedVector(mit:TD3DXVector3;scale:single);
begin
WritePackedFloat(mit.x, scale);
WritePackedFloat(mit.y, scale);
WritePackedFloat(mit.z, scale);
end;
function TUDPFrame.ReadPackedVector(scale:single):TD3DXVector3;
begin
with result do
begin
x:=ReadPackedFloat(scale);
y:=ReadPackedFloat(scale);
z:=ReadPackedFloat(scale);
end;
end;
procedure TUDPFrame.WritePackedPos(mit:TD3DXVector3); //HA TROLLED
begin
WriteFloat(mit.x);
WriteFloat(mit.y);
WriteFloat(mit.z);
end;
function TUDPFrame.ReadPackedPos:TD3DXVector3;
begin
with result do
begin
x:=ReadFloat;
y:=ReadFloat;
z:=ReadFloat;
end;
end;
{
procedure TUDPFrame.WritePackedPos(mit:TD3DXVector3);
begin
WritePackedFloat(mit.x,2500);
WritePackedFloat(mit.y,400);
WritePackedFloat(mit.z,2500);
end;
function TUDPFrame.ReadPackedPos:TD3DXVector3;
begin
with result do
begin
x:=ReadPackedFloat(2500);
y:=ReadPackedFloat(400);
z:=ReadPackedFloat(2500);
end;
end; {}
procedure TMMOPeerToPeer.ReceiveHandshake(port:word;frame:TUDPFrame);
var
i:integer;
flags:byte;
uid:integer;
kitol:integer;
begin
flags:=frame.ReadChar;
uid:=frame.ReadInt;
kitol:= -1;
for i:=0 to high(ppl) do
if ppl[i].net.UID = uid then
begin
kitol:=i;
break;
end;
if kitol < 0 then
exit;
if not ppl[kitol].net.gothandshake then
begin
ppl[kitol].net.gothandshake:=true; //én kaptam tõle
ppl[kitol].net.lasthandshake:=0; //hamar jelezzünk neki vissza
end;
if flags <> 0 then
ppl[kitol].net.connected:=true;
ppl[kitol].net.overrideport:=port;
end;
procedure TMMOPeerToPeer.ReceivePos(kitol:integer;frame:TUDPFrame);
var
gtc:cardinal;
lovesbyte:byte;
autobyte:byte;
i:integer;
volthgh:integer;
mat2:TD3DMatrix;
tmp:TD3DXVector3;
begin
gtc:=gettickcount;
with ppl[kitol] do
begin
// pos.vpos:=pos.megjpos;
D3DXVec3lerp(pos.vpos, pos.megjpos, pos.pos, 0.3);
// pos.vpos:=pos.pos;
pos.vseb:=pos.seb;
pos.pos:=frame.ReadPackedPos();
pos.seb:=frame.ReadPackedVector(1);
if (pos.seb.y > -0.012) and (pos.seb.y < -0.009) then //kocsonya fizika bug fix
pos.seb.y:=0;
pos.irany:=unpackfloatheavy(frame.ReadChar, D3DX_PI);
pos.irany2:=unpackfloatheavy(frame.ReadChar, D3DX_PI);
pos.state:=frame.ReadChar;
net.kapottprior:=frame.ReadPackedFloat(1);
{ lovesbyte:=(ppl[i].net.ploveseksz and 7) or
((ppl[i].net.loveseksz and 15) shl 3);}
lovesbyte:=frame.ReadChar;
volthgh:=length(lovesek);
setlength(lovesek, length(lovesek) + (lovesbyte and 7) + ((lovesbyte shr 3) and 15));
for i:=0 to (lovesbyte and 7) - 1 do
begin
lovesek[volthgh + i].pos:=frame.ReadVector;
lovesek[volthgh + i].v2:=frame.ReadVector;
lovesek[volthgh + i].kilotte:=kitol;
lovesek[volthgh + i].fegyv:=pls.fegyv;
end;
volthgh:=volthgh + (lovesbyte and 7);
for i:=0 to ((lovesbyte shr 3) and 15) - 1 do
begin
pls.lo:=holindul(pls.fegyv);
pls.muzzszog:=2 * pi * random(10000) / 10000;
lovesek[volthgh + i].pos:=D3DXVector3(0, -0.1, -0.7);
if pos.irany2 <> 0 then
if not (0<(pos.state and MSTAT_CSIPO)) then begin
D3DXMatrixRotationX(mat2, pos.irany2);
D3DXVec3TransformCoord(lovesek[volthgh + i].pos, lovesek[volthgh + i].pos, mat2);
end
else
begin
D3DXMatrixRotationX(mat2, pos.irany2);
D3DXVec3TransformCoord(lovesek[volthgh + i].pos, lovesek[volthgh + i].pos, mat2);
end;
lovesek[volthgh + i].pos:=D3DXVector3(-lovesek[volthgh + i].pos.z * sin(pos.irany), lovesek[volthgh + i].pos.y + 1.5, -lovesek[volthgh + i].pos.z * cos(pos.irany));
d3dxvec3add(lovesek[volthgh + i].pos, pos.megjpos, lovesek[volthgh + i].pos);
if 0<(pos.state and MSTAT_CSIPO) then
lovesek[volthgh + i].pos.y:=lovesek[volthgh + i].pos.y - 0.3;
if 0<(pos.state and MSTAT_GUGGOL) then