From 15c9168d2befbc389791c3ae2f42432f97ea8840 Mon Sep 17 00:00:00 2001 From: Artur Sulej Date: Sun, 1 Dec 2024 07:00:15 +0100 Subject: [PATCH] Added Pixel 2 in Game Development section (#5274) Co-authored-by: yassinebenaid --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index aea78121e02..f153da28dd5 100644 --- a/README.md +++ b/README.md @@ -1243,7 +1243,7 @@ _Awesome game development libraries._ - [nano](https://github.com/lonng/nano) - Lightweight, facility, high performance golang based game server framework. - [Oak](https://github.com/oakmound/oak) - Pure Go game engine. - [Pitaya](https://github.com/topfreegames/pitaya) - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK. -- [Pixel](https://github.com/faiface/pixel) - Hand-crafted 2D game library in Go. +- [Pixel](https://github.com/gopxl/pixel) - Hand-crafted 2D game library in Go. - [prototype](https://github.com/gonutz/prototype) - Cross-platform (Windows/Linux/Mac) library for creating desktop games using a minimal API. - [raylib-go](https://github.com/gen2brain/raylib-go) - Go bindings for [raylib](https://www.raylib.com/), a simple and easy-to-use library to learn videogames programming. - [termloop](https://github.com/JoelOtter/termloop) - Terminal-based game engine for Go, built on top of Termbox.