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more fixes to auto-LT #433

Merged
merged 1 commit into from
Feb 20, 2025
Merged

more fixes to auto-LT #433

merged 1 commit into from
Feb 20, 2025

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tra
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@tra tra commented Feb 20, 2025

The biggest problem was that it would use the local player's latencyTolerance setting as the max value instead of what the server sent over. This could result in weird stuff happening when the LT started changing. Also, a value of 0 or less is ignored in case somebody unknowingly tries to force it to go faster than it can.

the biggest problem was that it would use the local player's latencyTolerance
setting as the max value instead of what the server sent over.  This
could result in weird stuff happening when the LT started changing.
Also, a value of 0 or less is ignored in case somebody unknowingly
tries to force it to go faster than it can.
@tra tra merged commit 16a239a into main Feb 20, 2025
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