From 52e9f0493647e16b8d9a8d8b4eb0044ed745d2a3 Mon Sep 17 00:00:00 2001 From: Ymihere03 Date: Fri, 23 Feb 2024 12:31:59 -0700 Subject: [PATCH] A newly spawned HECTOR now has 100% shields instead of 40% shields and fast regen Slightly rotated HUD parts to point more directly at the camera --- src/game/CAbstractPlayer.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/game/CAbstractPlayer.cpp b/src/game/CAbstractPlayer.cpp index 2e8e4dce..36fca04a 100644 --- a/src/game/CAbstractPlayer.cpp +++ b/src/game/CAbstractPlayer.cpp @@ -888,11 +888,11 @@ void CAbstractPlayer::DashboardPosition(CScaledBSP *part, bool autoRot, float x, if (autoRot) { if (x < 0.0) { - yAng = -60*x + 15; + yAng = -35*x + 15; } if (x > 0.0) { - yAng = -60*x - 15; + yAng = -35*x - 15; } } @@ -1830,11 +1830,11 @@ bool CAbstractPlayer::ReincarnateComplete(CIncarnator* newSpot) { if (reEnergize) { boostEndFrame = itsGame->FramesFromNow(MINIBOOSTTIME); reEnergize = false; - if (shields < (maxShields >> 1)) - shields = maxShields >> 1; + if (shields < maxShields) + shields = maxShields; - if (energy < (maxEnergy >> 1)) - energy = maxEnergy >> 1; + if (energy < maxEnergy) + energy = maxEnergy; } doIncarnateSound = true;