Declare and run the animation in your Mask
templates or direct from JavaScript
Features:
- Animation models: from simple to complex and deep-nested animations
- Can contain not animatable properties within the model - like 'display` property.
- CssTransforms: Prefix-less declaration
- CssTransforms will be tracked, so if you animate
translate
, and innext
model animatescale
- 'translate' will be kept in element 'transform' style - Starting animation model: when not specified the model is taken from the actual current state.
- Supports addition timing functions. See Easings.net
-
AnimationProperty
:string
propertyName | ?from > to | time timing delay
Key Required Description propertyName
required
Any css property, like height
,transform
,left
,display
,visibility
,bottom
, etc.from
optional
Initial css value for the property. Default is the current value for the property to
required
Target css value time
optional
Animation duration. Definition is like in CSSTransition
, e.g.:21s
,450ms
. Default is200ms
timing
optional
CSSTransition
timing function, e.g.:linear
,ease-in
,cubic-bezier(.13,.83,.83,.41)
, 'easeInOutExpo'.delay
optional
Delay time before starting the animation, e.g: 100ms
. -
AnimationSet
:Array<AnimationProperty>
An array of
AnimationProperty
s. Starts the animation of the properties simultaneously. Each animation property can contain its owntime
,timing
anddelay
-
AnimationObject
:object
AnimationObject = { model: AnimationObject | AnimationModelSet | AnimationProperty next: AnimationObject | AnimationModelSet | AnimationProperty }
Key Required Description model
required
Defines animation model. ❗ Can be an AnimationObject
itselfnext
optional
Defines animation wich will be started after model
is finished
Animation #myAnimationID x-slots='slotName' x-pipes='pipeName.slotName'
Key | Description |
---|---|
id |
The animation component can be found via this id. Or any ancestor component can start the animation by id. this.animation('myAnimationID') |
x-slots |
Starts animation for a signal(s). ; delimited slot names |
x-pipes |
Starts animation for a piped signal(s). ; delimited slot names |
x-repeat |
Default is 1. How many times single animation should be repeated |
x-delay |
Default is 0. Milliseconds to delay the animation |
x-autostart |
Default is None. Property to define, the animation should be started immediately on domInsert |
Animation {
'height | 0px > 100px | 200ms linear'
}
Animation {
'height | 0px > 100px | 200ms linear'
'transform | translateX(0%) > translateX(100%) | 100ms ease-in'
'background-color | green > red | 200ms ease-in 50ms'
}
Animation {
@model {
@model > 'transform | > translateY(100px) | 200ms linear'
@next > 'border-radius | 0% > 50% | 100ms linear'
}
@next {
'background-color | > cyan | 100ms easeInOutCubic,
'transform | > scale(0) | 3s linear'
}
}
}
mask.animate(
element:Element,
model: AnimationProperty | AnimationSet | AnimationObject,
?onComplete: Function
);
mask.animate(document.body, 'background-color | > red | 1s linear');
mask.animate(document.body, [
'background-color | > red | 1s linear',
'padding | 0px > 20px | 1s linear',
]);
mask.animate(document.body, {
model: [
'background-color | > red | 1s linear',
'padding | 0px > 20px | 500ms linear',
],
next: 'visibility | > hidden'
});
@model {
@model {
// rotate to 45 degrees from initial state
'transform | > rotate(45deg) | 1s linear'
}
@next {
// then scale from 0 to 2 (rotation will be kept)
'transform | scale(0) > scale(2) | 500ms'
}
}
@next {
@model {
@model {
// animate background-color for 3 seconds after upper model is ready,
// that means, after scale animation end.
'background-color | white > red | 3s ease-out'
}
@next {
// dissolve the element
'transform | > scale(5) | 5s'
'opacity | 1 > 0 | 4s'
}
}
@next {
// hide element -> end animation -> call onComplete callback
'display | > none'
}
}
Slots and piped-slots can be defined, so that the animation will be started, when the signal is emited in controllers tree or in a pipe
div {
Animation #aniID x-slots='slotName; anyOtherName' {
// ... animation model
}
}
So now if some parent controller emits the signal downwards, and it reaches the animation handler, then element will be animated:
this.emitIn('slotName');
Controller can start animation also manually with, and if needed - override animate element.
this.animation('aniID').start(?onAnimationEnd, ?element);
div {
Animation #aniID x-pipes='pipeName.slotName; otherPipe.otherSlot' {
//...
}
}
Animation Handler will be binded to specified pipes, and when the signal is emitted there, the animation will be started.
Emit a signal in a pipe with:
Compo.pipe('pipeName').emit('signalName', ?argsArray);
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Atma.js Project