Releases: astrochili/vscode-defold
Releases · astrochili/vscode-defold
2.0.8
Changed
- Changed the build path to avoid conflicts with the Defold Editor build.
2.0.7
Fixed
- Fixed the soft migration of the workspace launch configuration.
2.0.6
Changed
- Renamed the category of tasks and commands from
Defold
toDefold Kit
to avoid conflicts. - Renamed all the settings keys from
defold.
todefoldKit.
to avoid conflicts. - Renamed launch configuration to
Defold Kit
to avoid conflicts.
Added
- Soft migration of user settings from
defold.
todefoldKit.
keys. - Soft migration of the workspace launch configuration from
Defold
toDefold Kit
name.
2.0.5
Removed
- Removed everything related the
Launch (without debugger)
andBuild to Launch
commands to avoid confusing. - Now the only way to launch the game is using the
Run ang Debug
panel.
2.0.4
Fixed
- Fixed the launch command for a project with spaces in the path.
2.0.3
Added
- Added an additional annotations source to the settings — d954mas/defold-api-emmylua.
2.0.2
2.0.1
2.0.0
🎉 This happened.
👏 Yes, now this is an extension for Visual Studio Code.
🥂 Named Defold Kit.
🔥 Yes, it can do everything that was described in the original guide. Automatically, with user-friendly installation and configuration.
You can install it from Visual Studio Marketplace or manually by using the attached .vsix
archive.
And start to ✨ develop, build, launch, debug, bundle and deploy ✨ your game made with Defold.
P.S. Old guide is still availabe on the 📝 old-guide branch.
1.0.9
- Updated Defold API up to 1.5.0