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Releases: astrochili/vscode-defold

2.0.8

10 Oct 15:59
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Changed

  • Changed the build path to avoid conflicts with the Defold Editor build.

2.0.7

03 Oct 12:52
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Fixed

  • Fixed the soft migration of the workspace launch configuration.

2.0.6

03 Oct 12:31
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Changed

  • Renamed the category of tasks and commands from Defold to Defold Kit to avoid conflicts.
  • Renamed all the settings keys from defold. to defoldKit. to avoid conflicts.
  • Renamed launch configuration to Defold Kit to avoid conflicts.

Added

  • Soft migration of user settings from defold. to defoldKit. keys.
  • Soft migration of the workspace launch configuration from Defold to Defold Kit name.

2.0.5

30 Sep 20:05
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Removed

  • Removed everything related the Launch (without debugger) and Build to Launch commands to avoid confusing.
  • Now the only way to launch the game is using the Run ang Debug panel.

2.0.4

30 Sep 09:12
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Fixed

  • Fixed the launch command for a project with spaces in the path.

2.0.3

26 Sep 18:51
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Added

2.0.2

21 Sep 20:53
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Fixed

  • Fixed dmengine selection bug for macOS with Intel during preparing for launch. Thanks @wesleyfr 🙏.

2.0.1

19 Sep 17:53
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Fixed

  • #28 Unwrapped require('debugger.debugger’) calls in the docs and in the debugger.script file to avoid problems with Defold code analyser before build.

2.0.0

18 Sep 21:02
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🎉 This happened.

👏 Yes, now this is an extension for Visual Studio Code.

🥂 Named Defold Kit.

🔥 Yes, it can do everything that was described in the original guide. Automatically, with user-friendly installation and configuration.

You can install it from Visual Studio Marketplace or manually by using the attached .vsix archive.

And start to ✨ develop, build, launch, debug, bundle and deploy ✨ your game made with Defold.

P.S. Old guide is still availabe on the 📝 old-guide branch.

1.0.9

06 Sep 09:20
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  • Updated Defold API up to 1.5.0