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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
'''A class to represent a single alien in the fleet.'''
def __init__(self, ai_settings, screen):
'''Initialize the alien, and set its starting position.'''
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load the alien image, and set its rect attribute.
self.image = pygame.image.load('images/alien_ship.bmp')
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact position.
self.x = float(self.rect.x)
def check_edges(self):
'''Return True if alien is at edge of screen.'''
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
'''Move the alien right or left.'''
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x
def blitme(self):
'''Draw the alien at its current location.'''
self.screen.blit(self.image, self.rect)