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Added Agones Category to all UPROPERTY macro (googleforgames#2587)
Unreal currently requires all UPROPERTY to have a Category. This change adds the "Agones" category to all UPROPERTY's exposed in Classes.h. It allows the AgonesSDK to be added to as an Engine Plugin or Project Plugin. The motivation behind this was so Custom Online Subsystems can reference the Agones code properly.
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