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If you connect a client, and do nothing except send a ReadyPacket every 15 seconds, and carefully watch the response (or any other s2c stream), you'll learn that ReadyPacket seems to be a request from the client to the server to "please send me a complete set of fully-populated objectBitStreams". The fully-pop objectBitStreams will be sent to ALL clients, not just the one that requested it. Asteroids and Mines and Nebulae and stuff may spread themselves out over the next few seconds, but you'll get the full set of all objects "soon".
The text was updated successfully, but these errors were encountered:
If you connect a client, and do nothing except send a ReadyPacket every 15 seconds, and carefully watch the response (or any other s2c stream), you'll learn that ReadyPacket seems to be a request from the client to the server to "please send me a complete set of fully-populated objectBitStreams". The fully-pop objectBitStreams will be sent to ALL clients, not just the one that requested it. Asteroids and Mines and Nebulae and stuff may spread themselves out over the next few seconds, but you'll get the full set of all objects "soon".
The text was updated successfully, but these errors were encountered: