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servers without heartbeats #144

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StarryWisdom opened this issue Mar 29, 2018 · 4 comments
Closed

servers without heartbeats #144

StarryWisdom opened this issue Mar 29, 2018 · 4 comments

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@StarryWisdom
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heartbeat is not required for an artemis client to behave correctly.
It seems the following things are controlled via hearbeats / object updates

objectUpdates - the yellow bar showing the disconnection statue
hearbeats - the thing saying server is running / not running

suggested correction
s/If a client does not receive a heartbeat packet within a reasonable amount of time, it can assume that the server is not functioning. /If a stock client doesn't receive a heartbeat regularly it will display simulation not running even though it will continue to behave correctly in other regards/

maybe change the word stock? not sure what to though

@NoseyNick
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I am definitely NOT voting for "authorized game client" even if the plainTextGreeting says "You have connected to Thom Robertson's Artemis Bridge Simulator. Please connect with an authorized game client." 😆

@NoseyNick
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Server could be "functioning", but not playing a game - "simulation not running".

II find hearbeats useful to tell me how much of a game I captured. If the GameOverStats say GameOverStat(0, 20, UTF16("Mission duration ( minutes )"))) but I only captured 200 heartbeats, 200*3sec = 600sec = 10mins, I know I only captured about half the game.

@rjwut
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rjwut commented Apr 5, 2018

Where exactly does the client say the simulation is not running if it doesn't get heartbeats?

@NoseyNick
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NoseyNick commented Apr 6, 2018

Main "console choice" screen. Top right. Was bottom-left on older versions.

@rjwut rjwut closed this as completed in b222f47 Apr 9, 2018
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3 participants