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Renderer rewrite #7

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Jan 6, 2025
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76 changes: 76 additions & 0 deletions src/Renderer.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,76 @@
#include "Renderer.h"

// Static method to access the singleton instance
Renderer& Renderer::getInstance() {
static Renderer instance;
return instance;
}

void Renderer::setViewPort(int width, int height) {
glViewport(0, 0, width, height);
}

void Renderer::enableDepthTesting() {
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
}

void Renderer::enableFaceCulling() {
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glFrontFace(GL_CCW);
}

void Renderer::enableMSAA() {
glEnable(GL_MULTISAMPLE);
glfwWindowHint(GLFW_SAMPLES, 4);
}

void Renderer::offScreenMSAA() {
// TODO: add support for textures

// TODO: add support for render buffer objects
}

void Renderer::setRenderVersion(int major, int minor) {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, major);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
}

void Renderer::initGLFW() {
if (!glfwInit()) {
std::cout << "Failed to initialize GLFW" << std::endl;
exit(-1);
}
}

void Renderer::initGLAD() {
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
exit(-1);
}
}

void Renderer::terminate() {
glfwTerminate();
}

// take text renderer as a parameter
void Renderer::displayFPS() {
static double lastTime = getCurrentTime();
static int nbFrames = 0;
double currentTime = getCurrentTime();
nbFrames++;
if (currentTime - lastTime >= 1000.0) { // If last prinf() was more than 1 sec ago
// printf and reset timer
printf("%f ms/frame\n", 1000.0 / double(nbFrames));
printf("%f FPS\n", double(nbFrames));
nbFrames = 0;
lastTime += 1000.0;
}

// Render FPS counter
// std::string fpsText = "FPS: " + std::to_string(nbFrames);
// textRenderer->RenderText(fpsText, 10.0f, 580.0f, 1.0f, glm::vec3(1.0f, 1.0f, 1.0f));
}
34 changes: 34 additions & 0 deletions src/Renderer.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
#ifndef RENDERER_H
#define RENDERER_H

#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>

class Renderer {
public:
Renderer(const Renderer&) = delete;
Renderer& operator=(const Renderer&) = delete;

static Renderer& getInstance();

void setViewPort(int width, int height);
void enableDepthTesting();
void enableFaceCulling();
void enableMSAA();
void offScreenMSAA();
void setRenderVersion(int major, int minor);
void initGLFW();
void initGLAD();
void terminate();
void displayFPS();
double getCurrentTime() {
return glfwGetTime() * 1000.0;
}

private:
Renderer() = default;
~Renderer() = default;
};

#endif
22 changes: 4 additions & 18 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -361,17 +361,10 @@ TextRenderer* textRenderer;

int gameLoop()
{
if (!glfwInit())
{
std::cout << "Failed to initialize GLFW" << std::endl;
return -1;
}
Renderer& renderer = Renderer::getInstance();

// Set OpenGL version to 3.3
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_SAMPLES, 4);
renderer.initGLFW();
renderer.setRenderVersion(3, 3);

GLFWwindow* window = glfwCreateWindow(800, 600, "Voxel Engine", NULL, NULL);

Expand All @@ -388,14 +381,7 @@ int gameLoop()
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwSetScrollCallback(window, scroll_callback);

if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}

// Instantiate renderer
Renderer renderer;
renderer.initGLAD();

renderer.setViewPort(800, 600);
renderer.enableDepthTesting();
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