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Renderer rewrite #7

Merged
merged 3 commits into from
Jan 6, 2025
Merged

Renderer rewrite #7

merged 3 commits into from
Jan 6, 2025

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arozx
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@arozx arozx commented Jan 6, 2025

Summary by CodeRabbit

Release Notes

  • New Features

    • Introduced a new Renderer class to manage OpenGL rendering settings
    • Added support for configuring rendering features like depth testing, face culling, and multi-sample anti-aliasing (MSAA)
  • Improvements

    • Implemented singleton pattern for renderer management
    • Enhanced rendering initialization and configuration process
    • Added frame rate display functionality
  • Technical Updates

    • Refactored rendering initialization in the main application loop
    • Improved modularity of rendering-related operations

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coderabbitai bot commented Jan 6, 2025

Walkthrough

The pull request introduces a new Renderer class in the project, implementing a singleton pattern for managing OpenGL rendering settings and functionalities. The class encapsulates various rendering-related operations such as initializing GLFW and GLAD, setting OpenGL context version, configuring viewport, enabling depth testing, face culling, and multisample anti-aliasing (MSAA). The implementation provides a centralized approach to handling rendering configuration, with methods for initializing, configuring, and terminating the rendering context.

Changes

File Changes
src/Renderer.h - Added Renderer class with singleton design pattern
- Defined methods for rendering configuration and initialization
- Included methods for viewport, depth testing, face culling, and MSAA
src/Renderer.cpp - Implemented singleton getInstance() method
- Added methods for OpenGL rendering settings
- Implemented GLFW and GLAD initialization methods
- Created FPS display method
src/main.cpp - Refactored OpenGL initialization to use Renderer class
- Replaced direct GLFW/GLAD initialization with Renderer methods
- Simplified rendering setup using singleton approach

Sequence Diagram

sequenceDiagram
    participant Main
    participant Renderer
    participant GLFW
    participant GLAD

    Main->>Renderer: getInstance()
    Renderer-->>Main: Renderer instance
    Main->>Renderer: initGLFW()
    Renderer->>GLFW: Initialize
    Renderer->>Renderer: setRenderVersion(3, 3)
    Main->>Renderer: initGLAD()
    Renderer->>GLAD: Load OpenGL function pointers
    Main->>Renderer: enableDepthTesting()
    Main->>Renderer: enableFaceCulling()
    Main->>Renderer: enableMSAA()
    Main->>Renderer: setViewPort(width, height)
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Reviewing files that changed from the base of the PR and between eb9a6f3 and 5474930.

📒 Files selected for processing (1)
  • src/main.cpp (2 hunks)

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@arozx arozx self-assigned this Jan 6, 2025
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sonarcube-oci bot commented Jan 6, 2025

Failed

  • 0.00% Coverage on New Code (is less than 80.00%)

Analysis Details

0 Issues

  • Bug 0 Bugs
  • Vulnerability 0 Vulnerabilities
  • Code Smell 0 Code Smells

Coverage and Duplications

  • Coverage 0.00% Coverage (0.00% Estimated after merge)
  • Duplications 0.00% Duplicated Code (0.00% Estimated after merge)

Project ID: arozx_voxels_d0e4bd76-3798-45bc-a3e0-f1357e3eed04

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@arozx arozx merged commit 2c6c24b into main Jan 6, 2025
3 checks passed
@arozx arozx deleted the renderer-rewrite branch January 6, 2025 18:06
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