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Makefile
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COMPILER = g++
CFLAGS = -std=c++17 -I${VULKAN_SDK_PATH}/include -Wall -Wextra
LDFLAGS = -L${VULKAN_SDK_PATH}/lib `pkg-config --static --libs glfw3` -lvulkan
OUTPUT_DIR = build
MAIN = main.cpp
MODULES = HelloTriangle.cpp
SHADER_DIR = shader
SHADERS = $(SHADER_DIR)/shader.vert $(SHADER_DIR)/shader.frag
SHADERS_OUT = $(OUTPUT_DIR)/shader.vert.spv $(OUTPUT_DIR)/shader.frag.spv
OUTPUT = $(OUTPUT_DIR)/HelloTriangle
$(OUTPUT): $(MAIN) $(MODULES)
@mkdir -p build
@make --no-print-directory shaders
@echo -n "Compiling program .. "
@$(COMPILER) $(CFLAGS) -o $(OUTPUT) $^ $(LDFLAGS)
@echo "done"
shaders: $(SHADERS_OUT)
$(SHADERS_OUT): $(SHADERS)
@echo -n "Compiling shaders .. "
@mkdir -p build
@for s in $(^F) ; do \
cd $(SHADER_DIR) > /dev/null && \
glslc $$s -o $$s.spv && \
cd - > /dev/null && \
mv $(SHADER_DIR)/$$s.spv $(OUTPUT_DIR)/ ; \
done
@echo "done"
.PHONY: test clean
test: $(OUTPUT)
ifeq ($(offload), yes)
__NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only ./$(OUTPUT)
else
./$(OUTPUT)
endif
clean:
@echo -n "Cleaning directory .. "
-@rm -rf $(OUTPUT_DIR)
@echo "done"