- Unity 2021
- Windows 10 PC
- Logicool Gamepad F310
[Travel levers]
O: Right track reverse
U: Right track forward
Y: Left track forward
R: Left track reverse
RTUYIOP
FGH LJI
[Operation levers]
I: Boom roll in
K: Boom roll out
L: Bucket roll out
J: Bucket roll in
T: Arm roll out
G: Arm roll in
H: Swing right
F: Swing left
Use the left and right joysticks. Push B button to switch between the operation lever mode and the travel lever mode.
Press "1", "2", "3", "4", "5" or "6" key on the PC keyboard.
The excavator is equipped with four cameras:
- operator view
- three rear cameras (initially disabled)
The rear cameras support mirror view.
To enable the rear cameras, check Excavator -> ExcavatorController -> Enable Rear Cameras.
The 3D model has a lot of rotary axes. Refer to these images.
I have applied IK to bucket positioning for autonomous driving/construction: Euler angles at the boom joint and the arm joint are caluculated based on Cosine Theorem.
I attached Rigidbody and Colliders to the excavator with Gravity enabled.
Regarding autonomous driving/construction, it is just about caliculation of the bucket's orbit by using Classical Dynamics.
However, it will also be a good experiment to apply Unity ML-Agents to the caliculation: Physics vs Statistics.
It is possible to replace the virtual terrain with real terrain by importing poing cloud data.
I use CloudCompare to convert LAS point cloud data to FBX mesh, then use Unity's Raycast APIs to convert FBX mesh to Terrain. Refer to this wiki: https://wiki.unity3d.com/index.php/Object2Terrain
I sometimes download point cloud data from this site for some experiments on Unity: https://pointcloud.pref.shizuoka.jp/lasmap/ankenmap
Note: Unreal Engine 4 supports "LiDAR Point Cloud" plugin that can import LAS data into a level on Unreal Engine.