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script.js
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var timer = 59;
var score = 0;
var hitrn = 0;
function makebubble() {
var clutter = "";
for (var i = 1; i <= 168; i++) {
var rn = Math.floor(Math.random() * 10);
clutter += `<div class="bubble">${rn}</div>`;
}
document.querySelector("#pbtm").innerHTML = clutter;
}
function runTimer() {
var timerint = setInterval(function () {
if (timer > 0) {
timer--;
document.querySelector("#timervalue").textContent = timer;
} else {
clearInterval(timerint);
document.querySelector("#pbtm").innerHTML = `<h1>Game Over</h1>`;
}
}, 1000);
}
function getNewHit() {
hitrn = Math.floor(Math.random() * 10);
document.querySelector("#hitval").textContent = hitrn;
}
function increaseScore() {
score += 10;
document.querySelector("#scoreval").textContent = score;
}
document.querySelector("#pbtm").addEventListener("click", function (details) {
var clickednum = Number(details.target.textContent);
if (clickednum == hitrn) {
increaseScore();
makebubble();
getNewHit();
}
});
makebubble();
runTimer();
getNewHit();