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TestFlightFailure_ReducedMaxThrust.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using KSPPluginFramework;
using TestFlightAPI;
namespace TestFlight
{
public class TestFlightFailure_ReducedMaxThrust : TestFlightFailure_Engine
{
[KSPField]
public float thrustReduction = 0.5f;
public override void OnStart(StartState state)
{
base.OnStart(state);
base.Startup();
if (Failed)
DoFailure();
}
/// <summary>
/// Triggers the failure controlled by the failure module
/// </summary>
public override void DoFailure()
{
base.DoFailure();
// for each engine change its fuelFlow which will affect thrust
foreach (EngineHandler engine in engines)
{
engine.engine.SetFuelFlowMult(thrustReduction);
}
}
public override float DoRepair()
{
base.DoRepair();
// for each engine restore its fuell flow back to 1.0
foreach (EngineHandler engine in engines)
{
engine.engine.SetFuelFlowMult(1.0f);
}
return 0;
}
}
}