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TestFlightFailure_IgnitionFail.cs
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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using TestFlightAPI;
namespace TestFlight
{
public class TestFlightFailure_IgnitionFail : TestFlightFailure_Engine
{
[KSPField]
public bool restoreIgnitionCharge = false;
[KSPField]
public bool ignorePressureOnPad = true;
[KSPField]
public FloatCurve baseIgnitionChance = null;
[KSPField]
public FloatCurve pressureCurve = null;
[KSPField]
public FloatCurve ignitionUseMultiplier = null;
[KSPField]
public float additionalFailureChance = 0f;
[KSPField(isPersistant=true)]
public int numIgnitions = 0;
private ITestFlightCore core = null;
public new bool TestFlightEnabled
{
get
{
// verify we have a valid core attached
if (core == null)
return false;
// and a valid engine
if (engines == null)
return false;
return TestFlightUtil.EvaluateQuery(Configuration, this.part);
}
}
public override void OnStart(StartState state)
{
base.OnStart(state);
StartCoroutine("Attach");
}
IEnumerator Attach()
{
while (this.part == null || this.part.partInfo == null || this.part.partInfo.partPrefab == null || this.part.Modules == null)
yield return null;
while (core == null)
{
core = TestFlightUtil.GetCore(this.part, Configuration);
yield return null;
}
Startup();
}
public override void Startup()
{
base.Startup();
// We don't want this getting triggered as a random failure
core.DisableFailure("TestFlightFailure_IgnitionFail");
}
public override void OnUpdate()
{
if (!TestFlightEnabled)
return;
// For each engine we are tracking, compare its current ignition state to our last known ignition state
for (int i = 0; i < engines.Count; i++)
{
EngineHandler engine = engines[i];
EngineModuleWrapper.EngineIgnitionState currentIgnitionState = engine.engine.IgnitionState;
// If we are transitioning from not ignited to ignited, we do our check
// The ignitionFailueRate defines the failure rate per flight data
if (currentIgnitionState == EngineModuleWrapper.EngineIgnitionState.IGNITED)
{
if (engine.ignitionState == EngineModuleWrapper.EngineIgnitionState.NOT_IGNITED || engine.ignitionState == EngineModuleWrapper.EngineIgnitionState.UNKNOWN)
{
double failureRoll = 0d;
Log(String.Format("IgnitionFail: Engine {0} transitioning to INGITED state", engine.engine.Module.GetInstanceID()));
Log(String.Format("IgnitionFail: Checking curves..."));
numIgnitions++;
double initialFlightData = core.GetInitialFlightData();
float ignitionChance = 1f;
float multiplier = 1f;
ignitionChance = baseIgnitionChance.Evaluate((float)initialFlightData);
if (ignitionChance <= 0)
ignitionChance = 1f;
multiplier = pressureCurve.Evaluate((float)(part.dynamicPressurekPa * 1000d));
if (multiplier <= 0f)
multiplier = 1f;
float minValue, maxValue = -1f;
baseIgnitionChance.FindMinMaxValue(out minValue, out maxValue);
Log(String.Format("TestFlightFailure_IgnitionFail: IgnitionChance Curve, Min Value {0:F2}:{1:F6}, Max Value {2:F2}:{3:F6}", baseIgnitionChance.minTime, minValue, baseIgnitionChance.maxTime, maxValue));
if (this.vessel.situation != Vessel.Situations.PRELAUNCH)
ignitionChance = ignitionChance * multiplier * ignitionUseMultiplier.Evaluate(numIgnitions);
failureRoll = core.RandomGenerator.NextDouble();
Log(String.Format("IgnitionFail: Engine {0} ignition chance {1:F4}, roll {2:F4}", engine.engine.Module.GetInstanceID(), ignitionChance, failureRoll));
if (failureRoll > ignitionChance)
{
engine.failEngine = true;
core.TriggerNamedFailure("TestFlightFailure_IgnitionFail");
failureRoll = core.RandomGenerator.NextDouble();
if (failureRoll < additionalFailureChance)
{
core.TriggerFailure();
}
}
}
}
engine.ignitionState = currentIgnitionState;
}
}
// Failure methods
public override void DoFailure()
{
base.DoFailure();
if (!TestFlightEnabled)
return;
Log(String.Format("IgnitionFail: Failing {0} engine(s)", engines.Count));
for (int i = 0; i < engines.Count; i++)
{
EngineHandler engine = engines[i];
if (engine.failEngine)
{
engine.engine.Shutdown();
if ((restoreIgnitionCharge) || (this.vessel.situation == Vessel.Situations.PRELAUNCH) )
RestoreIgnitor();
engines[i].failEngine = false;
}
}
}
public override float DoRepair()
{
base.DoRepair();
for (int i = 0; i < engines.Count; i++)
{
EngineHandler engine = engines[i];
{
engine.engine.Shutdown();
if (restoreIgnitionCharge || this.vessel.situation == Vessel.Situations.PRELAUNCH)
RestoreIgnitor();
engines[i].failEngine = false;
}
}
return 0;
}
public void RestoreIgnitor()
{
// part.Modules["ModuleEngineIgnitor"].GetType().GetField("ignitionsRemained").GetValue(part.Modules["ModuleEngineIgnitor"]));
if (this.part.Modules.Contains("ModuleEngineIgnitor"))
{
int currentIgnitions = (int)part.Modules["ModuleEngineIgnitor"].GetType().GetField("ignitionsRemained").GetValue(part.Modules["ModuleEngineIgnitor"]);
part.Modules["ModuleEngineIgnitor"].GetType().GetField("ignitionsRemained").SetValue(part.Modules["ModuleEngineIgnitor"], currentIgnitions + 1);
}
}
public override void OnAwake()
{
base.OnAwake();
if (baseIgnitionChance == null)
{
baseIgnitionChance = new FloatCurve();
baseIgnitionChance.Add(0f, 1f);
}
if (pressureCurve == null)
{
pressureCurve = new FloatCurve();
pressureCurve.Add(0f, 1f);
}
if (ignitionUseMultiplier == null)
{
ignitionUseMultiplier = new FloatCurve();
ignitionUseMultiplier.Add(0f, 1f);
}
}
}
}