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Resolve Issue with players getting grace status when in deferral process and moving through playerDropped event. (yank internet cable or use F8 disconnect command)
Remove 32 player limit for onesync_enabled 1 launched servers
Remove q_restart command as it is no longer necessary
Tweak logic to no longer require players to wait for queue cancel grace period to end before rejoining queue if their reserved or priority setting is changed while they are in queue
Provide ability to change the resource name and folder path allowing it to be placed in a [foldername] type folder
Start hardcap resource if queue resource is stopped
Change message for 'Timed Out' to 'Exceeded server owners maximum loading time threshold'
Added optional feature to restrict symbols in steam/user names
Only update host name if host name is already set, should resolve 'default FXServer' though setting hostname in server.cfg before starting this resource also resolved that issue
Optional configuration to remove queue state change messages in console, now disabled by default
Added /q_count command from console or in game
Added /q_changemax command to dynamically adjust the q_max_session_slots while server is running
Added /q_steamhexfromprofile command while accepts a steam community profile id and will return the steam hex that can be used with other commands
Added /q_reloadconfig command allowing changes to __configuration.cfg file without restarting server
Some other tweaks for both user and server performance improvements