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[VR Ribbon Stats] add localized resource string for build version
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amwatson committed Oct 5, 2024
1 parent 9f68864 commit 95bef7b
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Showing 13 changed files with 13 additions and 1 deletion.
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Expand Up @@ -541,7 +541,7 @@
style="@style/VrRibbonStatsLabel"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:text="Build Version"
android:text="@string/vr_stats_build_version_label"
app:layout_constraintStart_toStartOf="@id/guideline_labels"
app:layout_constraintEnd_toStartOf="@id/guideline_values"
app:layout_constraintTop_toBottomOf="@id/divider3"
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1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-de/strings.xml
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Expand Up @@ -556,4 +556,5 @@ Nachdem die Shader geladen wurden, werden sie auf dem Gerät gespeichert und ver
<string name="vr_stats_cpu_frame_time_label">CPU Frame Zeit</string>
<string name="vr_stats_vr_compositor_label">VR-Zusammensetzer</string>
<string name="vr_stats_comp_tear_count">Tear-Zähler (gesamt)</string>
<string name="vr_stats_build_version_label">App Version</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-es/strings.xml
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Expand Up @@ -689,4 +689,5 @@ Después de que los shaders se carguen, se almacenan en el dispositivo, lo que e
<string name="vr_stats_cpu_frame_time_label">Tiempo de cuadro de CPU</string>
<string name="vr_stats_vr_compositor_label">Compositor de VR</string>
<string name="vr_stats_comp_tear_count">Conteo de desgarros (total)</string>
<string name="vr_stats_build_version_label">Versión de la aplicación</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-fi/strings.xml
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Expand Up @@ -151,4 +151,5 @@ Shadereiden latautumisen jälkeen ne tallennetaan laitteeseen, mikä estää nä
<string name="vr_stats_cpu_frame_time_label">Suoritinkehysaika</string>
<string name="vr_stats_vr_compositor_label">VR-yhdistelijä</string>
<string name="vr_stats_comp_tear_count">Revämälaskuri (kokonaisluku)</string>
<string name="vr_stats_build_version_label">Sovelluksen Versio</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-fr/strings.xml
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Expand Up @@ -688,4 +688,5 @@ Une fois les shaders chargés, ils sont enregistrés sur l\'appareil, ce qui emp
<string name="vr_stats_cpu_frame_time_label">Temps d\'exécution du processeur (CPU)</string>
<string name="vr_stats_vr_compositor_label">Composituer VR</string>
<string name="vr_stats_comp_tear_count">Nombre de déchirures (total)</string>
<string name="vr_stats_build_version_label">Version de l\'application</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-it/strings.xml
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Expand Up @@ -305,4 +305,5 @@ Después de que se carguen los sombreadores, estos se guardan en el dispositivo,
<string name="vr_stats_cpu_frame_time_label">Tempo di Frame della CPU</string>
<string name="vr_stats_vr_compositor_label">Compositore VR</string>
<string name="vr_stats_comp_tear_count">Contare lacrime (totale)</string>
<string name="vr_stats_build_version_label">Versione dell\'app</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-ja/strings.xml
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Expand Up @@ -168,4 +168,5 @@
<string name="vr_stats_cpu_frame_time_label">CPU フレーム時間</string>
<string name="vr_stats_vr_compositor_label">VR コンポジタ</string>
<string name="vr_stats_comp_tear_count">ティア数(合計)</string>
<string name="vr_stats_build_version_label">アプリのバージョン</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-ko/strings.xml
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Expand Up @@ -222,4 +222,5 @@
<string name="vr_stats_cpu_frame_time_label">CPU 프레임 시간</string>
<string name="vr_stats_vr_compositor_label">가상 현실 조합자</string>
<string name="vr_stats_comp_tear_count">스크린 티어 수 (합계)</string>
<string name="vr_stats_build_version_label">앱 버전</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-nb/strings.xml
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Expand Up @@ -220,4 +220,5 @@
<string name="vr_stats_cpu_frame_time_label">Tid brukt av CPU\'en per ramme</string>
<string name="vr_stats_vr_compositor_label">VR Kompositor</string>
<string name="vr_stats_comp_tear_count">Rivesplittelsestall (total)</string>
<string name="vr_stats_build_version_label">Appversjon</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-pt/strings.xml
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Expand Up @@ -358,4 +358,5 @@ Após os shaders serem carregados, eles são armazenados no dispositivo, evitand
<string name="vr_stats_cpu_frame_time_label">Tempo de Quadro da CPU</string>
<string name="vr_stats_vr_compositor_label">Compositor de RV</string>
<string name="vr_stats_comp_tear_count">Número de rasgos (total)</string>
<string name="vr_stats_build_version_label">Versão do aplicativo</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-ru/strings.xml
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Expand Up @@ -689,4 +689,5 @@
<string name="vr_stats_cpu_frame_time_label">Время кадра CPU</string>
<string name="vr_stats_vr_compositor_label">VR Композитор</string>
<string name="vr_stats_comp_tear_count">Счетчик разрывов (общий)</string>
<string name="vr_stats_build_version_label">Версия приложения</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values-zh/strings.xml
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Expand Up @@ -687,4 +687,5 @@
<string name="vr_stats_cpu_frame_time_label">CPU 帧时间</string>
<string name="vr_stats_vr_compositor_label">VR 组合器</string>
<string name="vr_stats_comp_tear_count">撕裂计数(总计)</string>
<string name="vr_stats_build_version_label">应用程序版本</string>
</resources>
1 change: 1 addition & 0 deletions src/android/app/src/main/res/values/strings.xml
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Expand Up @@ -717,4 +717,5 @@
<string name="vr_stats_cpu_frame_time_label">CPU Frame Time</string>
<string name="vr_stats_vr_compositor_label">VR Compositor</string>
<string name="vr_stats_comp_tear_count">Tear Count (total)</string>
<string name="vr_stats_build_version_label">App Version</string>
</resources>

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