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config.yaml
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# To configure your server, create a config.yaml file in the same directory
# as the ballisticacore_server script. The config_template.yaml file can be
# copied or renamed as a convenient starting point.
# Uncomment any of these values to override defaults.
# Name of our server in the public parties list.
party_name: Miare
# If true, your party will show up in the global public party list
# Otherwise it will still be joinable via LAN or connecting by IP address.
party_is_public: false
# If true, all connecting clients will be authenticated through the master
# server to screen for fake account info. Generally this should always
# be enabled unless you are hosting on a LAN with no internet connection.
authenticate_clients: false
# IDs of server admins. Server admins are not kickable through the default
# kick vote system and they are able to kick players without a vote. To get
# your account id, enter 'getaccountid' in settings->advanced->enter-code.
admins:
- "pb-IF4wUxQJDA=="
# Whether the default kick-voting system is enabled.
enable_default_kick_voting: true
# UDP port to host on. Change this to work around firewalls or run multiple
# servers on one machine.
# 43210 is the default and the only port that will show up in the LAN
# browser tab.
port: 43210
# Max devices in the party. Note that this does *NOT* mean max players.
# Any device in the party can have more than one player on it if they have
# multiple controllers. Also, this number currently includes the server so
# generally make it 1 bigger than you need. Max-players is not currently
# exposed but I'll try to add that soon.
max_party_size: 32
# Options here are 'ffa' (free-for-all), 'teams' and 'coop' (cooperative)
# This value is ignored if you supply a playlist_code (see below).
#session_type: ffa
# Playlist-code for teams or free-for-all mode sessions.
# To host your own custom playlists, use the 'share' functionality in the
# playlist editor in the regular version of the game.
# This will give you a numeric code you can enter here to host that
# playlist.
playlist_code: 12345
# Alternately, you can embed playlist data here instead of using codes.
# Make sure to set session_type to the correct type for the data here.
#playlist_inline: []
# Whether to shuffle the playlist or play its games in designated order.
#playlist_shuffle: true
# If true, keeps team sizes equal by disallowing joining the largest team
# (teams mode only).
auto_balance_teams: false
# The campaign used when in co-op session mode.
# Do print(ba.app.campaigns) to see available campaign names.
#coop_campaign: Easy
# The level name within the campaign used in co-op session mode.
# For campaign name FOO, do print(ba.app.campaigns['FOO'].levels) to see
# available level names.
#coop_level: Onslaught Training
# Whether to enable telnet access.
# IMPORTANT: This option is no longer available, as it was being used
# for exploits. Live access to the running server is still possible through
# the mgr.cmd() function in the server script. Run your server through
# tools such as 'screen' or 'tmux' and you can reconnect to it remotely
# over a secure ssh connection.
#enable_telnet: false
# Series length in teams mode (7 == 'best-of-7' series; a team must
# get 4 wins)
teams_series_length: 7
# Points to win in free-for-all mode (Points are awarded per game based on
# performance)
ffa_series_length: 24
# If you have a custom stats webpage for your server, you can use this
# to provide a convenient in-game link to it in the server-browser
# alongside the server name.
# if ${ACCOUNT} is present in the string, it will be replaced by the
# currently-signed-in account's id. To fetch info about an account,
# your back-end server can use the following url:
# http://bombsquadgame.com/accountquery?id=ACCOUNT_ID_HERE
stats_url: https://discord.gg/ucyaesh
# If present, the server subprocess will attempt to gracefully exit after
# this amount of time. A graceful exit can occur at the end of a series
# or other opportune time. Server-managers set to auto-restart (the
# default) will then spin up a fresh subprocess. This mechanism can be
# useful to clear out any memory leaks or other accumulated bad state
# in the server subprocess.
#clean_exit_minutes: 60
# If present, the server subprocess will shut down immediately after this
# amount of time. This can be useful as a fallback for clean_exit_time.
# The server manager will then spin up a fresh server subprocess if
# auto-restart is enabled (the default).
#unclean_exit_minutes: 90
# If present, the server subprocess will shut down immediately if this
# amount of time passes with no activity from any players. The server
# manager will then spin up a fresh server subprocess if auto-restart is
# enabled (the default).
#idle_exit_minutes: 20
# Should the tutorial be shown at the beginning of games?
#show_tutorial: false
# Team names (teams mode only).
team_names:
- couriers
- clients
# Team colors (teams mode only).
team_colors:
- [0.8, 0.62, 0.32]
- [0.439,0.122,0.514]